The DFC Intelligence PC Game Market Forecasts include a full Excel spreadsheet as well as a pdf summary report. PC Game Sales are broken out for five years with historical data back to 2008. The forecasts are divided by region, game type, revenue, users, and average revenue per user.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
This report provides video game console forecasts for both hardware and software. The focus is on total worldwide sales for console hardware and software from Nintendo, Microsoft, and Sony.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
The DFC Intelligence PC Game Hardware Forecast looks at the market for spending on desktop and laptop systems for the purpose of playing video games. The focus is on premium game rigs and custom do-it-yourself builds where consumers pick the individual components.
The price listed is for a single user license. Please contact us for broader access to the data for your team or company.
The DFC Intelligence Video Game Consumer Segmentation provides companies with a means to segment the global video game market by user type, game platform, and geography. This product is available as a stand-alone item or can be purchased as an annual service.
Cloud games and subscription game streaming services are driving major growth in the video game industry. By 2027 revenue from cloud games is expected to surpass $27 billion. This series includes the latest DFC Intelligence market analysis reports and forecasts for cloud games.
Over 3 billion people around the globe play video games! The Global Video Game Consumer: Market Overview is a summary report that focuses on the global number of video game consumers broken down by region/country, platform, and type of user. The report is delivered in a pdf format and includes multiple charts as well as tables with all data used to create the charts.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
DFC Intelligence has forecasts for individual game platforms that can be ordered on a custom basis. Customers can pick platforms and a custom market forecast can be delivered, usually with 48 hours.
The Business of Video Games has been a premiere game industry report for many years. This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games. The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
This PC game hardware report provides written analysis and an Excel spreadsheet that provides 5-year PC Game Hardware Forecast broken out by major regions. Also included is a consumer survey of PC game consumers.