Cloud games and subscription game streaming services are driving major growth in the video game industry. By 2027 revenue from cloud games is expected to surpass $27 billion. This series includes the latest DFC Intelligence market analysis reports and forecasts for cloud games.
This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
This survey focuses on consumer subscriptions for video streaming, game streaming, game download, console, and mobile subscription services. Questions include price, features, and privacy concerns for key services from Google, Microsoft, Amazon, Sony, Apple, Nvidia, Electronic Arts, and more. The results of the survey are available in a summary Excel report.                                                                      Â
The DFC Intelligence Video Game Consumer Segmentation provides companies with a means to segment the global video game market by user type, game platform, and geography. This product is available as a stand-alone item or can be purchased as an annual service.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
Over 3 billion people around the globe play video games! The Global Video Game Consumer: Market Overview is a summary report that focuses on the global number of video game consumers broken down by region/country, platform, and type of user. The report is delivered in a pdf format and includes multiple charts as well as tables with all data used to create the charts.
DFC Intelligence reports on leading companies in video games and digital entertainment provide snapshots and assessments of the firms’ recent quarter performance and their future outlook according to DFC analysts.
•Company background
•Game sector activities
•Recently quarterly results
•Sales figures and future forecasts of gaming-related products and services
•DFC analysis of current performance and outlook for upcoming quarters and beyond
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
This PC game hardware report provides written analysis and an Excel spreadsheet that provides 5-year PC Game Hardware Forecast broken out by major regions. Also included is a consumer survey of PC game consumers.
The DFC Intelligence PC Game Hardware Forecast looks at the market for spending on desktop and laptop systems for the purpose of playing video games. The focus is on premium game rigs and custom do-it-yourself builds where consumers pick the individual components.
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.n
The DFC Intelligence Consumer Perspectives program is a survey conducted of gamers on the buying and purchasing PC hardware for playing games. The focus is on refresh cycles, do-it-yourself builds, and brand perception.