This report looks at the performance of over 90 major titles that launched for personal computers, Sony PlayStation 4, Microsoft Xbox One and Nintendo Switch in the first half of 2018. Analysis includes the initial, pre-launch assessment and an update on the current status of each individual game. The report ships immediately and a separate Excel file is delivered within 48 hours.
This report looks at the battle royale game genre. The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite. In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.
New battle royale games are coming out at a rapid pace. Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment. Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).
This report also includes the results of consumer surveys and game testing. There are actual usage and sales data comparing key games from 2017 to the summer of 2019.
This 47-page report includes a pdf report and a PowerPoint summary.
This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
Consumer Trends: PC Gamer Hardware is a 40-page report looking at PC hardware that is used by gamers to play the most popular PC games.  The focus of this report is on personal computer (PC) hardware used for playing games. By using multiple data sets including manufacturer hardware and software sales figures, DFC has been able to estimate the overall addressable market for PC games and gamers on a global basis. This report compares actual hardware systems of over 1 million game consumers test in both March 2017 and March 2019.
DFC Intelligence’s Console Gaming Market Report analyzes and quantifies the global market for console game software and hardware. The Console Gaming Market Report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC’s most current forecasting and analysis. There is the option to purchase the report.....
DFC Intelligence’s Mobile Gaming Market Report analyzes and quantifies the global market for mobile game software and hardware. The Mobile Gaming Market Report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC’s most current forecasting and analysis. There is the option to purchase the report as.....
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories. This report is a 35-page pdf summary with some key highlights from the full database
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights