Services

DFC Intelligence Market Analyst Services

DFC Intelligence offers both dedicated and comprehensive analyst service programs to best address the needs of clients within the global video game universe.  Our programs allow clients to maximize their focus (PC, console, mobile), broaden their scope to account for multi-platform offerings, go global or go custom.   We work with clients to provide they program they want vs overpackaging and overpricing.

 

PC Game Package

PC GAME PACKAGE

  • PC Game Market Forecasts: broken down by region and over 30 countries
  • PC Game Genres and Consumer Analysis: Analysis and forecasts for major genres including MMOG, MOBA, FPS, strategy, sports and casual. Also included is consumer market sizing and segmentation from advanced hard-core to casual.
  • Upcoming Product Analysis: Analysis of major upcoming PC games and performance of recently released games
  • PC Game Hardware: Analysis of installed base of gamer PCs, sizing and forecasts for PC gaming market. Detailed look at installed base of high-end CPU and GPU among gamers.
  • Business Models: Analysis of distribution channels (both physical and digital), freemium, subscription, pay-to-play, eSports, DLC and other business models
  • Company Profiles: Profiles of major companies in PC game space
  • Trend Analysis: A look at major trends including eSports, VR/AR, indie development, streaming services regional strategies, key markets and products and current topics of interest

Console Game Package

CONSOLE GAME PACKAGE

  • Console Game Market Forecasts: broken down by individual hardware system, console generation, digital/physical, region and over 30 countries
  • Console Game Hardware: Detailed analysis of major console game systems by manufacturer, including forecasts
  • Console Game Genres and Consumer Analysis: Forecasts for major genres and individual hit product size. Also included is consumer market sizing and segmen-tation.
  • Upcoming Product Analysis: Analysis of major upcoming console games and per-formance of recently released games
  • Business Models: Analysis of distribution channels (both physical and digital), DLC, subscriptions, eSports, major services including Xbox Live, PlayStation Net-work,
  • Trend Analysis: A look at major trends including eSports, VR/AR, indie develop-ment, streaming services, regional strategies, key markets and products and cur-rent topics of interest

Mobile Game Package

MOBILE GAME PACKAGE

  • Mobile Game Market Forecasts: broken down by platform, region and over 30 countries
  • Mobile Game Genres and Consumer Analysis: Breakouts of major genres includ-ing social casino. casual and matching, simulation and building, tower defense, card games, RPG, turn-based strategy and more. Also included is consumer mar-ket sizing and segmentation from advanced hard-core to casual.
  • Mobile Devices: Sizing and forecasts for tablets and smartphones including breakout by Android and iOS devices. Includes looking at potential for future mo-bile devices
  • Business Models: Analysis of core distribution channels (Google Play and App Store) and secondary channels, advertising, pay-to-play, subscriptions and gen-eral monetization techniques
  • Company Profiles: Profiles of major companies in mobile game space
  • Trend Analysis: A look at major trends including eSports, VR/AR, indie develop-ment, regional strategies, key markets and products and current topics of interest

Global Game Package

GLOBAL GAME PACKAGE

  • Global Game Market Forecasts: broken down by platform, business model, region and over 30 countries
  • Game Genres and Consumer Analysis: Analysis and forecasts for how major gen-res and consumers are broken out across different platforms and genres including regional and country level differences among installed base and consumer behav-ior
  • Business Models: Analysis of both business models and distribution channels (both physical and digital) and how they different by platform, region, game and consumer type.
  • Company Profiles: Profiles of major companies in global video game space
  • Trend Analysis: A look at major trends including cross-platform strategy, eSports, VR/AR, indie development, streaming services regional strategies, key markets and products and current topics of interest
  • Upcoming Game Analysis: Quarterly reports that look at major upcoming games for PC and console systems

Customized service

CUSTOMIZED SERVICES

  • Customized Subscription Programs: DFC Intelligence can create customized subscription programs for clients based on their specific market position and requirements. All inclusive, market, console or game specific, customized numbers for accessories or hardware. We have several options for an optimized solution that fits client’s requirements and budgets.
  • Consumer Surveys: DFC has access to a large panel of game consumers that can be surveyed.  Consumers can be segmented by multiple ways including geography, platform used (console, PC, mobile), type of gamer (casual, moderate, heavy) and age.  Past DFC surveys have helped clients identify brand awareness, purchase intent, eSports viewership, interest in new products like streaming services and virtual reality and more.  In most cases, surveys cost $5 to $20 per completed survey.  Factors such as translation and analysis required influence cost.
  • Partner Data Access: Over the years, DFC has developed many partnerships with leading niche data providers that can be accessed through DFC.  This includes specific providers in the mobile game space, PC gamer hardware and software usage and ownership data, detailed data providers in markets like Korea, Japan and China and more.

 

Executive Briefs

DFC INTELLIGENCE EXECUTIVE BRIEF SERIES

  • The Executive Brief series is designed for busy executives and investors that do not have time to pour through large reports and datasets.
  • The series includes access to top-level forecasts and regular briefs that come out every two weeks or more.
  • Briefs are on major topics and upcoming trends such as eSports, cloud gaming, new product announcements, VR/AR and much more
  • Subscribers gain regular analyst access including the capability to pull specific research data as needed.
  • Subscribers are given the opportunity to provide feedback on topics they would like to see covered.
  • The Executive Brief Series is only available to qualified executives and investors.
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