The Business of Video Games
The Business of Video Games has been a premiere game industry report for many years. This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games. The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation.
The Business of Video Games looks at all the major segments of the video game industry. This includes all major platforms and geographies.
The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation. There is a total of 120 charts and tables.
This report is a designed to provide a high level overview of how the game industry works across its entire value chain. There is a focus on the role of major industry players from hardware manufacturers to distributors and content developers. A great deal of the focus on who makes the money when a consumer buys a video game. This report is supplemented by the accompanying PowerPoint presentation The Business of Video Games.
The latest version looks at key industry trends including eSports, the Nintendo Switch, mobile games, streaming games, virtual reality, digital distribution, micro-transactions, Battle Royale games, new game systems for 2020 and beyond and much more.
Companies Covered Include:
Big Fish Games/Churchill Downs
King Digital Entertainment
National Geographic Animal Jam
Walt Disney Company