The Business of Video Games has been a premiere game industry report for many years. This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games. The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation
The video game accessories consumer perspective program asks what they are looking for when buying PC Gaming mice, keyboards, and headsets. The focus is brand perceptions and awareness, current and planned ownership, purchase intention, key features, spending targets, and refresh cycles. The product is available as both a summary report and/or a full dataset that can be incorporated into a client’s data program of choice.
The video game console market has exploded over the past 40 years. The current market is dominated by platforms from Nintendo, Sony, and Microsoft. However, consumer tastes are fickle and there is always a demand for new hardware.
As a cyclical and constantly changing business it remains important to stay up-to-date and plan for market changes in coming years. The emergence of new console systems as well as the growth of streaming services that do not require console hardware has.....
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
The DFC Intelligence video game console consumer perspective program asks users’ opinions on the video game console systems from Sony, Nintendo, and Microsoft. The focus is brand perceptions and awareness, current and planned ownership, purchase intention, key features, spending targets, and refresh cycles. The product is available as both a summary report and/or a full dataset that can be incorporated into a client’s data program of choice.
The quarterly DFC Intelligence Video Game Market Overview looks at the latest performance, trends and forecasts for the key segments of the global video game industry. The overviews are available individually or as part of a annual subscription. Past overview reports are available on request.
DFC Intelligence has forecasts for individual game platforms that can be ordered on a custom basis. Customers can pick platforms and a custom market forecast can be delivered, usually with 48 hours.
DFC Intelligence forecasts can be broken down by many categories. Regional forecasts are available for those that are focused on a specifc country or region.