Forecasting Segmentations

The DFC Intelligence video game forecasting service allows clients to receive detailed data on major segments in the video game industry. Subscribers receive all our published forecasts as well as access to custom data pulls and granular forecasts from the DFC database.

Off-the-shelf reports are available below

Clients have the option to create custom reports based on the metrics they choose. Custom reports often do not cost significantly more than off-the-shelf reports and can usually be delivered within 48 hours.

Pivot tables available upon request

Hardware Platforms

Hardware platforms focus on unit sales, installed base, revenue and users

Options Include:

  • Windows PC
  • PlayStation
  • Xbox
  • Nintendo
  • Android
  • iOS
  • Accessories

Detailed Breakouts:

  • Gamer PC, DIY PC, Gaming Laptop, Low-End PC
  • PlayStation 2,3,4 and 5, PSP, Vita
  • Xbox, Xbox 360, Xbox One, Xbox Series X/S
  • Nintendo Switch, Wii, Wii U, DS/3DS
  • Controllers, Headsets, Mice, Keyboards
  • Smartphones, Tablets


Breakouts can be down by specific regions and/or countries. Granularity varies by country/region.

Major Regions Include:

  • North America
  • Western Europe
  • Eastern Europe
  • Latin America
  • MENA
  • Asia

Countries Include:

  • United States
  • Canada
  • United Kingdom
  • France
  • Germany
  • Nordic Countries
  • Benelux
  • Spain/Portugal
  • Italy
  • Australia/New Zealand
  • Poland
  • Russia
  • Czech/Hungary/Romania
  • Brazil
  • Mexico
  • Argentina
  • Columbia
  • Turkey/ Saudi Arabia/UAE
  • India
  • China
  • South Korea
  • Japan

Business Models

Business models focus on users and how revenue is generated

Revenue Options:

  • Subscription Revenue
  • Digital Add-On Content
  • Full-Game Revenue
  • Digital/Packaged (Physical)
  • Retail Online
  • Free-to-Play
  • Pay-to-Play
  • Cosmetic Content
  • Game DLC
  • Cloud Games
  • Metaverse

User Breakouts:

  • ARPU by Consumer Type
  • Low-End Consumer
  • High-End Consumer
  • Multi-Platform Users
  • Peripherals/Accessories ARPU
  • System Spend and Attach Rate

Contact us for additional details and specifications

Available Forecasts

Video Game Console Market Global Forecast: Hardware and Software

These are the latest DFC Intelligence video game console forecasts for the major systems.   The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027.  Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
Read More Video Game Console Market Global Forecast: Hardware and Software

The Business of Video Games

The Business of Video Games has been a premiere game industry report for many years.  This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games.  The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation
Read More The Business of Video Games

DFC Intelligence’s Customer Focus

DFC regularly publishes research reports on popular topics in the interactive entertainment industry. Our products address key markets in video game hardware, software, services and accessories. Our commitment is to deliver analysis and forecasting that reflects market realities instead of hype and wishful thinking. Our reports can be purchased on an individual basis, as a bundle, or as part of a research service.

We understand that clients have particular requirements. DFC Intelligence supports our customers via one-to-one engagements and customization. Custom reports can be broken down by country, region, platform, and business model. In most cases, client optimized reports can be delivered within 48 hours.