DFC Intelligence’s Customer Focus

DFC regularly publishes research reports on popular topics in the interactive entertainment industry. Our products address key markets in video game hardware, software, services and accessories. Our commitment is to deliver analysis and forecasting that reflects market realities instead of hype and wishful thinking. Our reports can be purchased on an individual basis, as a bundle, or as part of a research service.

We understand that clients have particular requirements. DFC Intelligence supports our customers via one-to-one engagements and customization. Custom reports can be broken down by country, region, platform, and business model. In most cases, client optimized reports can be delivered within 48 hours.

Forecasting Segmentations

Off-the-shelf reports are available below

Clients have the option to create custom reports based on custom metrics. Custom reports often do not cost significantly more than off-the-shelf reports and can usually be delivered within 48 hours.

Pivot tables available upon request

Hardware Platforms

Hardware platforms focus on unit sales, installed base, revenue and users

Options Include:

  • Windows PC
  • PlayStation
  • Xbox
  • Nintendo
  • Android
  • iOS
  • Accessories

Detailed Breakouts:

  • Gamer PC, DIY PC, Gaming Laptop, Low-End PC
  • PlayStation 2,3,4 and 5, PSP, Vita
  • Xbox, Xbox 360, Xbox One, Xbox Series X/S
  • Nintendo Switch, Wii, Wii U, DS/3DS
  • Controllers, Headsets, Mice, Keyboards
  • Smartphones, Tablets


Breakouts can be down by specific regions and/or countries. Granularity varies by country/region.

Major Regions Include:

  • North America
  • Western Europe
  • Eastern Europe
  • Latin America
  • MENA
  • Asia

Countries Include:

  • United States
  • Canada
  • United Kingdom
  • France
  • Germany
  • Nordic Countries
  • Benelux
  • Spain/Portugal
  • Italy
  • Australia/New Zealand
  • Poland
  • Russia
  • Czech/Hungary/Romania
  • Brazil
  • Mexico
  • Argentina
  • Columbia
  • Turkey/ Saudi Arabia/UAE
  • India
  • China
  • South Korea
  • Japan

Business Models

Business models focus on users and how revenue is generated

Revenue Options:

  • Subscription Revenue
  • Digital Add-On Content
  • Full-Game Revenue
  • Digital/Packaged (Physical)
  • Retail Online
  • Free-to-Play
  • Pay-to-Play
  • Cosmetic Content
  • Game DLC
  • Cloud Games
  • Metaverse

User Breakouts:

  • ARPU by Consumer Type
  • Low-End Consumer
  • High-End Consumer
  • Multi-Platform Users
  • Peripherals/Accessories ARPU
  • System Spend and Attach Rate

Contact us for additional details and specifications

Available Forecasts via DFC Intelligence e-Store

PC Game Market Forecast

PC Game and Cloud Game Market Forecast

This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2026 with actuals from 2008 to 2020 and forecasts through 2026.nnThe forecasts are divided by region, game type, revenue, users, and average revenue per user..  Also included are revenue for cloud games broken down by type of revenue.
Read More PC Game and Cloud Game Market Forecast

DFC Intelligence market reports, briefs, and market forecasts are available for purchase through our secure store or from our sales department. Most products are available for download with the exception of certain spreadsheets and database access. Orders processed by credit card, PayPal or wire transfer are fulfilled immediately upon approval. We accept PayPal, AMEX, MasterCard, and Visa as well as wire transfers and company checks. Payment is required in order to receive your report unless the purchaser has established an account with DFC.

All prices listed on our site are for Single User Licenses. Upgrades are available for wider client-side usage. All reports can be added to annual subscriptions or packaged as bundled purchases. Please contact us for details.