PC Game and Cloud Game Market Forecast
About this product
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
With revenue of $37 billion in 2022, the PC game market is huge and a truly global business. While consoles are limited primarily to a few key markets, PC games are everywhere. Gaming is a major driver of PC hardware and accessories sales and has helped drive a company like Nvidia to a market valuation greater than Sony and Nintendo combined! Now the growth of cloud services allows for playing games without high-end hardware.
Understanding the size and segments of the PC game market is crucial for companies investing in the space. The DFC Intelligence PC Game and Cloud Game Market Forecast provides the data used for our in-depth market analysis. Now clients can have the data at their fingertips to do their own custom analysis.
The forecasts consist of an Excel spreadsheet that includes the latest Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2022 and forecasts through 2027. The forecasts are divided by region, game type, revenue, Users, and ARPU (average revenue per user). The latest forecasts also include the DFC Cloud Game market forecasts through 2027. These forecasts account for the closing of Google Stadia in 2023 and the arrival of portable cloud game platforms like the Logitech Cloud G. Cloud game forecasts are broken down by 4 major revenue streams.
These Excel forecasts are a data-only product that is designed to supplement the 200-page DFC Intelligence report PC Games Global Software Market. PC Game report. That report contains the rationale behind the forecasts. It also has detailed company, product, and business model profiles. There is also a detailed DFC Intelligence report Cloud Gaming and Interactive Streaming: Analysis and Forecasts.
NOTE: These are living forecasts. DFC Intelligence specializes in working with clients whose business is dependent on accurate forecasts. Our forecasts are always being adjusted based on the latest news, events, and product announcements. Anyone ordering this report will also receive all updates for the next three months.
Regions Included are:
|Southeast Asia and India||Yes|
- More granular data is available on request and can include forecasts by individual country, business model, game genre, and more.
- This report is included as part of our overall subscription program and our video game forecast subscription package.
- Purchase of this report can be credited to additional purchases within a six-month period.
For a complete look at what is included in the dataset contact DFC Intelligence!