PC Game and Cloud Game Market Forecast
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2026 with actuals from 2008 to 2020 and forecasts through 2026.
The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
LATEST UPDATE OCTOBER 2022
This Excel spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2026 with actuals from 2008 to 2021 and forecasts through 2026.
The forecasts are divided by region, game type, revenue, Users, and ARPU (average revenue per user).
The latest forecasts also include the DFC Cloud Game market forecasts through 2026. These forecasts account for the closing of Google Stadia in 2023 and the arrival of portable cloud game platforms like the Logitech Cloud G.
Cloud game forecasts are broken down by revenue streams including:
- Console Cloud Game Subscription Fees
- PC Cloud Game Subscription Fees
- Bring Your Own Game Revenue
- In-Game Cloud Revenue
This spreadsheet is a data-only forecast that is designed to supplement the DFC PC Game report. That report contains much of the detail about the rationale behind the forecasts. It also contains detailed company, product, and business model profiles.
There is also a full 200 page market report on PC games that includes a summary as well as tables and figures created from the spreadsheets.
Regions Included are:
- North America
- Western Europe
- Eastern Europe and Russia
- Latin America
- Southeast Asia and India
- South Korea
- Rest of World
PC Game Sales are broken down by:
- Low-end games that use a games a service/free-to-play model
- Premium games that use a games a service/free-to-play model
- Low-end games where the consumer pays upfront
- Premium games that charge an upfront fee