Video Game Console Market Global Forecast and Analysis

These are the latest DFC Intelligence video game console forecasts for the major systems.   The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027.  Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.

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These cutting-edge forecasts provides an in-depth analysis of individual console game systems, sales breakdowns by platform, region, and business model (packaged and online), giving you a clear understanding of the gaming landscape.

What’s Included:

  • Historical data dating back to 2020: Gain valuable insights from past trends to inform your present and future strategies.
  • Five-year forecasts (2024-2028): Plan with confidence using our accurate predictions for the next five years.
  • Summary pdf report with analysis of key trends.  Summary is available here.

Easy-to-analyze Excel spreadsheet:

  • The forecasts are presented in an organized Excel spreadsheet, featuring historical sales data and precise five-year projections for video game console systems from 2020 to 2028.
  • Detailed breakdowns by platform and region: Identify lucrative opportunities and potential growth areas with our region-specific insights.

Detailed Software Revenue Breakdown:

Our report provides a granular analysis of software revenue, offering you a comprehensive view of the gaming market’s potential.  The following software categories are broken out by platform and region.

  1. Full game packaged: Delve into the revenue generated from games that receive both packaged and digital releases. Understand the impact of dual distribution strategies.
  2. Full game digital only: Get insights into the revenue derived solely from games with a digital release, and understand the growing influence of digital distribution.
  3. Add-on content: Uncover the revenue generated from products that extend existing games, such as DLCs and virtual items. Tap into this lucrative market segment.
  4. Individual subscription revenue: Gain an understanding of the revenue streams from individual game subscriptions and explore the power of subscription-based models.
  5. Multi-game subscription: Get a glimpse of the revenue potential of subscription services that offer access to multiple games. Identify opportunities for innovation and growth.

NOTE: These are living forecasts.  DFC Intelligence specializes in working with clients whose business is dependent on accurate forecasts.  Our forecasts are always being adjusted based on the latest news, events, and product announcements.  Anyone ordering this report will also receive all updates for the next three months.

Platforms include:

SystemLaunchGeneration
Microsoft Xbox 36020057
Sony PlayStation 320067
Nintendo Wii20067
Nintendo Wii U20128
Microsoft Xbox One20138
Sony PlayStation 420138
Nintendo Switch20178
Microsoft Xbox 36020209
Sony PlayStation 520209
New Systems2024+10

Regions Include:

RegionIncluded
North AmericaYes
Western EuropeYes
Latin AmericaYes
JapanYes
Rest of WorldYes
Worldwide SummaryYes

Included for each platform and region:

    • Hardware units sold per year
    • Hardware revenue per year
    • Active Installed Base by year (units in active use)
    • Cumulative Installed Base by year (total units sold)

NOTE:

  • More granular data is available on request and can include forecasts by individual country, business model, game genre, and more.
  • This report is included as part of our overall subscription program and our video game forecast subscription package.
  • Purchase of this report can be credited to additional purchases within a six-month period.
Request Program Info

DFC offers subscription services, on-off report and data purchases and custom client engagements. Our services and products include Excel spreadsheet based deliverables and/or market analysis reports that take a deeper dive into a topic.  We also offer pivot table products and raw survey data that can be imported into a program of choice for full subscription clients or as a one-off purchase.

Absolutely!  Over the years we have done it all from business plans, expert testimony, market surveys and custom segmentations and forecasts.  DFC also offers short one-on-one briefings with analysts.

In addition, we have access to a database of former industry insiders with expertise in all aspects of the video game industry.  No matter what the topic DFC can find the appropriate expert.

Be sure and check out our consulting page for more information.

All major credit cards, PayPal and bank transfers are accepted.  Because many of our clients are large organizations we are experienced in setting up purchase orders and the complexities of corporate billing.  However, product delivery does not occur until payment has been confirmed. 

Contact us to setup payment!

Most products will ship ASAP, usually within 24 hours. Some products are available for instant download upon payment.  These products are indicated as an instant digital download. 

However, DFC Intelligence specializes in living research reports.  We are constantly updating our forecasts and analysis to reflect current market conditions.  Even when a product is available for instant download, we always contact clients to make sure they have the most recent edition.

DFC is hands-on with clients and in most cases, we consult to make sure the research fits the client’s specific needs.  Many reports are custom-built-on-demand from our database.  Usually, delivery of custom-built reports is within 48 hours.  

We are the first to admit that DFC has a LOT of data and information.   It can be overwhelming.  However, we are here to help.  Contact us if you are uncertain!

If you have a question on the business of video games we will likely know how to get the answer!

Generally the product page will indicate the latest “official” version of a report.  However, DFC Intelligence specializes in “living research.”  Our forecasts and analysis are constantly being tweaked to account for current events.  When a customer orders a report we always make sure to send any relevant updates.  Also when a report is updated we will send the update to all clients that have ordered in the past six months.   Our goal is to go above and beyond to ensure repeat business.

DFC Intelligence has been operating within the video game segment since the 1990s. We have made a name for ourselves as providing forecasts and analysis that support strategic planning and marketing initiatives over that of Marcom functions that like to influence markets by overstating the size, opportunities and potential of a company with assistance from “pay to play” firms. Out forecasts are often in line with what actually happens which provides our clients with a sense to confidence in purchasing from us.

We leverage our in-depth knowledge of the video game industry and the years of experience and industry connections that we have developed. DFC is strictly focused on the video game space and not as a plug in to other research offerings or part of the factory approaches that have appeared over the years with offshore companies employing generalists to pump out reports via web scraping and generic templates.

DFC specializes in taking massive amounts of data from multiple sources and identifying key trends and providing actionable insights.  As a research company, DFC Intelligence has been on the forefront of data collection and analysis since the 1990s.  We have pioneered the usage of data mining and AI tools to collect and analyze disparate data sources.

In a world cluttered with information, much of it misinformation, DFC cuts through the crap to focus on reality.

DFC Intelligence focuses on providing high-quality insights and forecasts at a reasonable price.  The goal is to provide clients with products they can leverage to educate not only themselves but partners, clients, and investors.

For more insights into what makes us unique see this interview with David Cole Founder & CEO of DFC Intelligence on Waskul TV.

DFC offers discounts on multiple report orders.  In addition, single report orders can be to upgrade to additional research with full credit for the price paid. We will, on occasion, with small start-ups or individuals looking to raise early stage investments. We do not provide discounts or free research to students.

Universities and other educational institutions have bought DFC Intelligence research to use for classroom education and specialized research into the video game space.  Contact us to discuss a subscription to our research.

Definitely!  The DFC Intelligence database goes far beyond what can be listed on the site.  If you have a question on the video game industry chances are DFC will have the answer.  Not only do we have access to our internal experts but DFC has contacts with experts in specific areas.  If we do not know the answer we are probably able to point you towards someone that does.

Many of our clients follow the video game space on a regular basis and prefer to have an ongoing subscription to get the latest data.  However, most customers start with a single report purchase to make sure it is a right fit.  For customers buying a report(s), DFC credits the price of their purchase towards a larger research package or subscription if done within 90 days.

DFC Intelligence has specialized in tracking individual game sales and usage since the 1990s when we partnered with the NPD Group to provide reports on retail sales of video games. In the early 21st century we pioneered the usage of PC game trackers for monitoring the usage of individual games. This later expanded to track mobile games and game console services like PlayStation Plus and Xbox Live/Game Pass. However, as the market for tracking games has become crowded and unreliable, DFC no longer offers off-the-shelf game tracking services. However, we still monitor games down to the individual level and specialize in custom consulting, especially for product planning purposes. We also have access to our game tracking that goes back to 2005 and is available on a custom project basis.

Investors are important clients for DFC Intelligence and we regularly hold investor calls and do custom consulting.  However, DFC does not provide confidential information that is not generally available to the public. DFC Intelligence reports are based on our analysis of public information.  Our analysts are trained in complying with SEC and international laws regarding inside information.  DFC cannot provide any data or information that violates the law.

Video Game Console Market Global Forecast and Analysis
$4,995