This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
This PC game hardware report provides written analysis and an Excel spreadsheet that provides 5-year PC Game Hardware Forecast broken out by major regions. Also included is a consumer survey of PC game consumers.
The DFC Intelligence PC Game Hardware Forecast looks at the market for spending on desktop and laptop systems for the purpose of playing video games. The focus is on premium game rigs and custom do-it-yourself builds where consumers pick the individual components.
The price listed is for a single user license. Please contact us for broader access to the data for your team or company.
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.n
The DFC Intelligence Consumer Perspectives program is a survey conducted of gamers on the buying and purchasing PC hardware for playing games. The focus is on refresh cycles, do-it-yourself builds, and brand perception.
The Business of Video Games has been a premiere game industry report for many years. This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games. The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation
The video game accessories consumer perspective program asks what they are looking for when buying PC Gaming mice, keyboards, and headsets. The focus is brand perceptions and awareness, current and planned ownership, purchase intention, key features, spending targets, and refresh cycles. The product is available as both a summary report and/or a full dataset that can be incorporated into a client’s data program of choice.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
These are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by hardware units, packaged software, and digital software and services by individual platform and region.
The DFC Intelligence video game console consumer perspective program asks users’ opinions on the video game console systems from Sony, Nintendo, and Microsoft. The focus is brand perceptions and awareness, current and planned ownership, purchase intention, key features, spending targets, and refresh cycles. The product is available as both a summary report and/or a full dataset that can be incorporated into a client’s data program of choice.