Video Game Hardware Forecasted to Reach $135 Billion

Video Game Hardware Forecasted to Reach $135 Billion

It has always been a great irony that, as video game software has gone digital, spending on hardware to play games has soared.  Unlike other entertainment industries, video game hardware is definitely not a commodity.  DFC Intelligence forecasts that global spending on video game hardware will grow from $82 billion in 2021 to $135 billion in 2026.  This includes console systems, PC hardware used for games and accessories such as controllers, headsets, gaming keyboards an.....
Cloud Gaming Forecasted to Reach $13.6 Billion by 2026

Cloud Gaming Forecasted to Reach $13.6 Billion by 2026

The concept of consumers being able to stream games and interactive content directly from the cloud to any device has been around for years. In recent years this has started to become a reality with numerous streaming subscription services for games. A new report from DFC Intelligence forecasts that cloud gaming and interactive streaming will increase an order of magnitude over the next five years. However, much of that growth will occur for products and services that are not part of a.....
Global Survey Highlights Attraction of Major New Interactive Entertainment Frontier

Global Survey Highlights Attraction of Major New Interactive Entertainment Frontier

DFC Intelligence announced the results of a survey of global consumers focused on their expectations and preferences around interacting with streaming video content. The survey of nearly 5,000 people aged 13 and older, commissioned by Genvid Technologies and conducted over the summer, found that nearly all (96%) consumers watch streaming video content monthly and an overwhelming majority (85.4%) would interact with streamed content if they could. “We have been closely watching.....
Video Game Sales Should Set a Record Even as Holiday 2021 Lineup is Limited

Video Game Sales Should Set a Record Even as Holiday 2021 Lineup is Limited

Video game consumers have continued to be in a buying mood, even as stay-at-home restrictions are being lifted. The big challenge is a lack of product, and this looks to continue into the holiday season. In the past couple of weeks Sony and Nintendo have had direct to consumer online events that have become replacements for physical trade shows. The main thing of note from these events is that the big products are coming in 2022. The big products for holiday 2021 are mostly mult.....
Latin American Market May be Key to Microsoft Xbox Success

Latin American Market May be Key to Microsoft Xbox Success

Latin America is a video game loving region that is home to over 660 million people.  Many observers assume the market is dominated by mobile games.  However, there is a vibrant core gamer segment in Latin America that is very interested in the latest console and PC games. The latest DFC Intelligence forecasts estimate that core console and PC games in Latin America are expected to grow fro.....
Soaring Video Game Accessories Market Reaches $11 Billion

Soaring Video Game Accessories Market Reaches $11 Billion

According to the latest report from DFC Intelligence the video game accessories market soared to $11 billion in 2020. While much of this growth was driven by stay-at-home orders and new console systems, long-term growth is expected to continue. By 2025, DFC forecasts the video game accessories market will reach $15 billion. The video game accessories market sa.....
Why 3 Billion Video Game Players is a Meaningless Number

Why 3 Billion Video Game Players is a Meaningless Number

DFC Intelligence has often discussed how video games have become a truly global phenomenon with over three billion worldwide video game consumers.  Unfortunately, this is a fairly meaningless number that is used to justify unrealistic investments.  In most cases, the addressable market for a specific product or company is in the tens of millions or less. The top line number for DFC’s Video Game Con.....