Video Game Sales Should Set a Record Even as Holiday 2021 Lineup is Limited

Video Game Sales Should Set a Record Even as Holiday 2021 Lineup is Limited

Video game consumers have continued to be in a buying mood, even as stay-at-home restrictions are being lifted. The big challenge is a lack of product, and this looks to continue into the holiday season. In the past couple of weeks Sony and Nintendo have had direct to consumer online events that have become replacements for physical trade shows. The main thing of note from these events is that the big products are coming in 2022. The big products for holiday 2021 are mostly mult.....
Latin American Market May be Key to Microsoft Xbox Success

Latin American Market May be Key to Microsoft Xbox Success

Latin America is a video game loving region that is home to over 660 million people.  Many observers assume the market is dominated by mobile games.  However, there is a vibrant core gamer segment in Latin America that is very interested in the latest console and PC games. The latest DFC Intelligence forecasts estimate that core console and PC games in Latin America are expected to grow fro.....
Soaring Video Game Accessories Market Reaches $11 Billion

Soaring Video Game Accessories Market Reaches $11 Billion

According to the latest report from DFC Intelligence the video game accessories market soared to $11 billion in 2020. While much of this growth was driven by stay-at-home orders and new console systems, long-term growth is expected to continue. By 2025, DFC forecasts the video game accessories market will reach $15 billion. The video game accessories market sa.....
Why 3 Billion Video Game Players is a Meaningless Number

Why 3 Billion Video Game Players is a Meaningless Number

DFC Intelligence has often discussed how video games have become a truly global phenomenon with over three billion worldwide video game consumers.  Unfortunately, this is a fairly meaningless number that is used to justify unrealistic investments.  In most cases, the addressable market for a specific product or company is in the tens of millions or less. The top line number for DFC’s Video Game Con.....
E3 2021 Highlights Shift in Industry Strategy

E3 2021 Highlights Shift in Industry Strategy

Virtual E3 came and went without any major announcements.  However, the lack of news was itself newsworthy.  The E3 show highlighted how the console manufacturers have vastly different strategies going forward. The E3 show has always been primarily about the major console systems from Microsoft, Sony, and Nintendo.  In recent years, Sony has dropped out of E3 while Nintendo focuses primarily on its Nintendo Direct event.  So the real hope was that E3 week would spur.....

Market for High-End PC Game Hardware Grows 40% in 2017 to $40 Billion

The overall market for video game software soared past $100 billion in 2017. However, this is only a portion of the overall video game ecosystem. A major story over the past year has been the incredible growth in spending on game related hardware. This is not just dedicated console game systems, but spending on high-end PC systems.  DFC Intelligence has just released its latest PC Game Hardware Forecast.....