This report looks at the battle royale game genre. The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite. In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.
New battle royale games are coming out at a rapid pace. Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment. Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).
This report also includes the results of consumer surveys and game testing. There are actual usage and sales data comparing key games from 2017 to the summer of 2019.
This 47-page report includes a pdf report and a PowerPoint summary.
This report is part of the Executive Brief Series.
Table of Contents
Overview
Summary
History
Game Analysis, Business Models and Trends
Business Model for Battle Royale
Game Analysis and Demographics
Survey and Testing Results
Usage Trends and eSports
Company Analysis: Winners and Losers in the Battle Royale Genre
Key Battle Royale Games: PC and Console
Overview
PC and Console Battle Royale
Top PC and Console Games
Add-on Modes
Other Battle Royale Games
Mobile Battle Royale Games
Overview
Top Mobile Battle Royale Games
Forecast
Overview
Console Battle Royale Forecast: 2017-2024
PC Battle Royale Forecast: 2017-2024
Mobile Battle Royale Forecast: 2017-2024
Global Battle Royale Forecast by Type: 2017-2024
Companies Covered Include:
- Activision Blizzard
- Amazon
- Bethesda Softworks
- Bluehole
- Bohemia Interactive
- Daybreak Game Company
- Electronic Arts
- Epic Games
- Garena
- Google
- Krafton
- Microsoft
- Mojang
- NetEase
- Nintendo
- PUBG Corporation
- Sea Corporation
- Take-Two Interactive
- Tencent
- Tetris Company
- Valve