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Showing 1–16 of 50 results

  • 2018 Video Game Assessment

    $1,495

    This report looks at the performance of over 90 major titles that launched for personal computers, Sony PlayStation 4, Microsoft Xbox One and Nintendo Switch in the first half of 2018.  Analysis includes the initial, pre-launch assessment and an update on the current status of each individual game.  The report ships immediately and a separate Excel file is delivered within 48 hours.

  • Apple Arcade

    Apple and Video Games

    $1,495

    Apple hardware and operating systems are already major platforms for video games.    Now Apple is making major investments in consumer entertainment services including games.  This 25-slide Powerpoint brief looks at Apple's potential growth in the video game space.

    • Assessing consumer installed base for iPhone, iPad and Mac
    • Understanding audience on Apple devices
    • Size of software business on App Store
    • Forecasts for future growth
    • Looking at Apple subscription services with 5-year forecasts
      • Apple Music
      • Apple TV+
      • Apple Arcade
    • Analysis of Apple Arcade
    • Overview
    • Assessment of initial launch
    • Long-term look at Apple’s strategy and potential

     

     

  • Battle Royale Games: Analysis and Forecasts

    $1,995

    This report looks at the battle royale game genre.  The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite.  In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.

    New battle royale games are coming out at a rapid pace.  Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment.  Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).

    This report also includes the results of consumer surveys and game testing.  There are actual usage and sales data comparing key games from 2017 to the summer of 2019.

    This 47-page report includes a pdf report and a PowerPoint summary.

    This report is part of the Executive Brief Series.

    Table of Contents

     

    Overview

    Summary

    History

     

    Game Analysis, Business Models and Trends

    Business Model for Battle Royale

    Game Analysis and Demographics

    Survey and Testing Results

    Usage Trends and eSports

     

    Company Analysis: Winners and Losers in the Battle Royale Genre

    Key Battle Royale Games: PC and Console

    Overview

    PC and Console Battle Royale

    Top PC and Console Games

    Add-on Modes

    Other Battle Royale Games

    Mobile Battle Royale Games

    Overview

    Top Mobile Battle Royale Games

     

    Forecast

    Overview

    Console Battle Royale Forecast: 2017-2024

    PC Battle Royale Forecast: 2017-2024

    Mobile Battle Royale Forecast: 2017-2024

    Global Battle Royale Forecast by Type: 2017-2024

    Companies Covered Include:

    • Activision Blizzard
    • Amazon
    • Bethesda Softworks
    • Bluehole
    • Bohemia Interactive
    • Daybreak Game Company
    • Electronic Arts
    • Epic Games
    • Garena
    • Google
    • Krafton
    • Microsoft
    • Mojang
    • NetEase
    • Nintendo
    • PUBG Corporation
    • Sea Corporation
    • Take-Two Interactive
    • Tencent
    • Tetris Company
    • Valve

     

  • PC Gamer Hardware

    Consumer Trends: PC Gamer Hardware

    $2,995

    Consumer Trends: PC Gamer Hardware is a 40-page report looking at PC hardware that is used by gamers to play the most popular PC games.  The focus of this report is on personal computer (PC) hardware used for playing games.  By using multiple data sets including manufacturer hardware and software sales figures, DFC has been able to estimate the overall addressable market for PC games and gamers on a global basis.  This report compares actual hardware systems of over 1 million game consumers test in both March 2017 and March 2019.

  • Streaming Game Services

    Custom Consulting

    $12,000
    Custom Consulting .....
  • Console Gaming Market Report

    DFC Intelligence Console Gaming Market Report

    $3,995
    DFC Intelligence’s Console Gaming Market Report analyzes and quantifies the global market for console game software and hardware. The Console Gaming Market Report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC’s most current forecasting and analysis. There is the option to purchase the report.....
  • Mobile Gaming Market Report

    DFC Intelligence Mobile Game Market Report

    $3,995$5,495
    DFC Intelligence’s Mobile Gaming Market Report analyzes and quantifies the global market for mobile game software and hardware. The Mobile Gaming Market Report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC’s most current forecasting and analysis. There is the option to purchase the report as.....
  • PC gaming market report

    DFC Intelligence PC Gaming Market Report

    $3,995
    DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software and hardware.  This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts.  Issued quarterly, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports .....
  • Eastern Europe Video Game Market Forecast Spreadsheet

    $1,995

    This spreadsheet includes the 2018 DFC Intelligence Eastern Europe Video Game Market Forecast.  Forecasts are for the next five years. Historical data goes back to 2006 where relevant.

    The forecasts are divided by PC games and console games.Eastern Europe Video Game Forecast

  • Consumer Segmentation

    Global Gamer Consumer Segmentation

    $4,995

    Excel spreadsheet tool with pivot table designed for custom analysis.

    Request A Sample

  • Global Video Game Consumer Segmentation

    $2,995

    The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.  This report is a 35-page pdf summary with some key highlights from the full database.

    NOTE: This report is also available as a bundle with an excel pivot table spreadsheet

  • Global Video Game Consumer Segmentation With Excel

    $4,995

    The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.

    The report also comes with a 35-page pdf summary with some key highlights.

  • Global Video Game Consumer Segmentation With Excel Enterprise License

    $5,995

    The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.

    The report also comes with a 35-page pdf summary with some key highlights

  • Streaming Game Services

    How to design Page Layout

    $12
    [vc_row][vc_column][vc_custom_heading font_container=”tag:h3|text_align:center|color:%231e73be”][vc_column_text]Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. .....
  • Japanese Video Game Publishers: Console and PC

    $2,495

    During the late 1980s and early 1990s Japanese video game publishers were dominant in North America and Europe.  Over the past 20 years, Japanese game publishers have struggled in Western markets. The report examines the under-valued gems that can be found within the long history of Japanese video games.

    This brief is part of a series of DFC Intelligence reports looking at company performance in various video game industry segments.  This includes console manufacturers and game publishers, PC game publishers, Asian game companies, North American game companies, hardware and accessories manufacturers.  There is also a comparison of how companies are performing in specific regions.

  • Market Brief: Microsoft Video Game Systems & Xbox One X Overview & Forecasts

    $1,000

    This new research brief features DFC Intelligence’s look at Microsoft’s history in the video game market with a focus on the upcoming Microsoft Xbox One X console arriving in November, 2017

    Report delivered separately. Valid company email address required