This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.n
These are the latest DFC Intelligence video game console forecasts for the Microsoft Xbox console systems.  The forecasts includes data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2026. Forecasts are broken down by platform and region.
These are the latest DFC Intelligence video game console forecasts for the Nintendo console systems.  The forecasts includes data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2026. Forecasts are broken down by platform and region.
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2026 with actuals from 2008 to 2020 and forecasts through 2026.nnThe forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
This PC game hardware report provides written analysis and Excel spreadsheet that provides 5-year PC Game Hardware Forecast through the year 2027 broken out by major regions.
These are the latest DFC Intelligence video game console forecasts for the Sony PlayStation systems.  The forecasts includes data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2026. Forecasts are broken down by platform and region.
This survey focuses on consumer subscriptions for video streaming, game streaming, game download, console, and mobile subscription services.nnQuestions include price, features, and privacy concerns for key services from Google, Microsoft, Amazon, Sony, Apple, Nvidia, Electronic Arts and more.nnThe results of the survey are available in a summary Excel report.
The video game accessories survey is conducted 2x a year and focuses on PC Gaming mice, keyboards, and headsets.nnThe focus is brand perceptions and awareness, current and planned ownership, purchase intention, key features, spending targets and refresh cycles
The video game console survey is conducted 2-3x a year to look at perception and purchase intent for console video game systems.nnThe survey looks at current and upcoming game console systems. Focus is on perception, ownership, purchase intent, and key features.
Available Now!nnThese are the latest DFC Intelligence video game console forecasts for the major systems.  The forecasts includes data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2026. Forecasts are broken down by platform and region.