Microsoft Announces Plan to Buy Activision Blizzard

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Today it was announced that Microsoft plans to acquire Activision Blizzard (NASDAQ: ATVI) for $68.7 billion. This is the largest video game deal ever and it will likely take some time to go through. Here are our initial thoughts. • Activision Blizzard was looking in a weak position with internal turmoil. The thinking was the company would need to be split up with Activision, Blizzard, King as three separate parts. It was hard to imagine any company willing to swallow the whole pill. …..
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Take-Two Acquires Zynga in Major Move Into Mobile Games

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One week into 2022 we have our first major video game acquisition as Take-Two Interactive (NASDAQ: TTWO) intends to acquire mobile game publisher Zynga (NASDAQ: ZNGA). The acquisition will be another attempt by a console game publisher to enter the mobile game space. The big three North America console video game publishers, Electronic Arts (NASDAQ: EA), Activision Blizzard (NA…..
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Xbox Series X Consumer Survey

Consumer Interest In Xbox Still Behind PlayStation and Nintendo

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For several years DFC Intelligence has forecasted that PlayStation systems will continue to outperform Xbox systems by a significant margin. During 2021 there was some suggestion that interest in the Xbox Series X/S would increase with the Game Pass service and new exclusives like Halo Infinite and Forza Horizon 5. However, the latest DFC survey shows that consumers are still leaning heavily towards PlayStation and Nintendo systems. In a detailed survey conducted in October/November th…..
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Video Game Hardware Forecasts

Video Game Hardware Forecasted to Reach $135 Billion

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It has always been a great irony that, as video game software has gone digital, spending on hardware to play games has soared.  Unlike other entertainment industries, video game hardware is definitely not a commodity.  DFC Intelligence forecasts that global spending on video game hardware will grow from $82 billion in 2021 to $135 billion in 2026.  This includes console systems, PC hardware used for games and accessories such as controllers, headsets, gaming keyboards an…..
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Cloud Game Forcast

Cloud Gaming Forecasted to Reach $13.6 Billion by 2026

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The concept of consumers being able to stream games and interactive content directly from the cloud to any device has been around for years. In recent years this has started to become a reality with numerous streaming subscription services for games. A new report from DFC Intelligence forecasts that cloud gaming and interactive streaming will increase an order of magnitude over the next five years. However, much of that growth will occur for products and services that are not part of a…..
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Cloud Game survey

Global Survey Highlights Attraction of Major New Interactive Entertainment Frontier

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DFC Intelligence announced the results of a survey of global consumers focused on their expectations and preferences around interacting with streaming video content. The survey of nearly 5,000 people aged 13 and older, commissioned by Genvid Technologies and conducted over the summer, found that nearly all (96%) consumers watch streaming video content monthly and an overwhelming majority (85.4%) would interact with streamed content if they could. “We have been closely watching…..
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