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Video Game Forecast

PlayStation 5 and Xbox Series X/Xbox Series S: Analysis & Forecasts

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This brief looks at the upcoming launch of the Sony PlayStation 5 and Microsoft Xbox Series X/Xbox Series S.  These systems are scheduled for launch in November 2020.  There has been plenty of rumors and speculation about the two systems.  The focus of this brief is on what has actually been announced.  Included are PlayStation 5 and Xbox Series X/Xbox Series S forecasts for both worldwide hardware units and total software revenue through 2024.
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Battle Royale Games: Analysis and Forecasts

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This report looks at the battle royale game genre.  The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite.  In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever. New battle royale games are coming out at a rapid pace.  Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment.  Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on). This report also includes the results of consumer surveys and game testing.  There are actual usage and sales data comparing key games from 2017 to the summer of 2019. This 47-page report includes a pdf report and a PowerPoint summary. This report is part of the Executive Brief Series.  
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PC Gamer Hardware

Consumer Trends: PC Gamer Hardware

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Consumer Trends: PC Gamer Hardware is a 40-page report looking at PC hardware that is used by gamers to play the most popular PC games.  The focus of this report is on personal computer (PC) hardware used for playing games.  By using multiple data sets including manufacturer hardware and software sales figures, DFC has been able to estimate the overall addressable market for PC games and gamers on a global basis.  This report compares actual hardware systems of over 1 million game consumers test in both March 2017 and March 2019.
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Global Video Game Consumer Segmentation With Excel

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The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories. The report also comes with a 35-page pdf summary with some key highlights.
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2018 Video Game Assessment

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This report looks at the performance of over 90 major titles that launched for personal computers, Sony PlayStation 4, Microsoft Xbox One and Nintendo Switch in the first half of 2018.  Analysis includes the initial, pre-launch assessment and an update on the current status of each individual game.  The report ships immediately and a separate Excel file is delivered within 48 hours.
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Video Game Market Segmentation

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The Video Game Market Segmentation is a spreadsheet report is a complete landscape of the video game industry into multiple segments and sub-segments.  It contains a list of over 700 of the leading players in the video game business.  It provides an overview of the core industry segments and the major players in each of those segments.  It is designed to help clients gain a deeper understanding of the major areas DFC Intelligence.
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