InnoGames’ Worldwide Strategy

SEPT. 26, 2012 • Europe is a strong market for the kind of enthusiast gamer-friendly online games that are starting to catch on via social networks.  The recent DFC report The Market for Browser and Social Network Games discusses how these games have done better in Europe than the U.S.  DFC Intelligence forecasts that the market for these games in Europe will reach $2.6 billion in 2016. There also is a higher proportion of core-themed strategy titles available.....

[a]list Summit: Did theSocial Bubble Just Burst?

SEPT. 05, 2012 • At the [a]list summit in February, keynote speaker Michael Pachter took exception with an observation by DFC Intelligence president and principal analyst David Cole. Cole’s statement that there is a “bubble” in social games, which was used in the summit’s opening address, presented by your co-author of this piece Steve Fowler. “I think David Cole said something that’s wrong,” Pachter, researc.....

Tribes: Ascend Tests Action Free-to-Play Business

MAY 15, 2012 ● After two weeks, Hi-Rez Studios reports that more than 800,000 users have registered to play Tribes: Ascend, the Unreal 3 engined reboot of the action online franchise that originally launched in 1998. The Atlanta-based studio took the series free-to-play, and intends to release the new game in other languages in addition to English as soon as possible to help the title attract players worldwide. .....

MechWarrior Returns

NOV. 1, 2011 • The one hugely popular MechWarrior franchise is set to return during the second half of 2012 in the form of a free-to-play online squad title by Vancouver-based Piranha Games. Gameplay in MechWarrior Online will be based on matches between four-person teams. while these matches will not take place in a persistent world, the actual results information from these battles will be persistent. Virtual items that can purchased online are not expected to.....

Analysis: Can Games Capture Big Advertising Bucks?

OCT. 5, 2011 • DFC Intelligence recently released its first in a series of reports: on video game advertising. Unlike other media with similar usage patterns, for various reasons, the video game industry has never been heavily supported by advertising.  This is expected to gradually change over time and thus DFC has started to look closely at how games are likely to work as vehicles for advertising. The video game industry ge.....

Counter-Strike Still Most Played on Steam

SEPT. 27, 2011 • Valve Corporation told Develop magazine that the most played game on Steam is the original Counter-Strike released 11 years ago, not newer titles such as Call of Duty: Black Ops. The Source-engined update of Counter-Strike is the third most played game on Steam. Valve hopes to transition both communities to a new title, Counter-Strike Global Offensive. Impact: In studying PC g.....

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