DFC Intelligence Latin America PC Games Software Market
$1,995DFC Intelligence’s Latin America PC Games Software Market report analyzes and quantifies the global market PC game software revenues and users.
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Showing 13–24 of 85 results
DFC Intelligence’s Latin America PC Games Software Market report analyzes and quantifies the global market PC game software revenues and users.
This report provides written analysis and Excel spreadsheet that provides a 5-year MENA PC Game Hardware Forecast through the year 2027 broken out by major regions.
DFC Intelligence’s MENA PC Games Software Market report analyzes and quantifies the global market PC game software revenues and users.
DFC Intelligence’s North America PC Games Software Market report analyzes and quantifies the global market PC game software revenues and users.
This North American PC Game Hardware Report provides written analysis and Excel spreadsheet that provides 5-year PC Game Hardware Forecast through the year 2027 broken out by major regions.
DFC’s European Video Game Console Market report draws upon the firm’s 20 years experience in market analysis and consulting to provide detailed market forecasts across multiple platforms and regions. Our 2023 editions of the Video Game Console Market contains detailed historical data and 5-year forecasts through 2027. These forecasts breakout hardware units and active consumer base by platform. Software sales are broken out by full-game packaged, full-game digital, downloadable content, and subscription services. Forecasts are provided in an Excel spreadsheet.
This survey focuses on consumer subscriptions for video streaming, game streaming, game download, console, and mobile subscription services. Questions include price, features, and privacy concerns for key services from Google, Microsoft, Amazon, Sony, Apple, Nvidia, Electronic Arts, and more. The results of the survey are available in a summary Excel report.                                                                      Â
The DFC Intelligence Video Game Consumer Segmentation provides companies with a means to segment the global video game market by user type, game platform, and geography. This product is available as a stand-alone item or can be purchased as an annual service.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
Over 3 billion people around the globe play video games! The Global Video Game Consumer: Market Overview is a summary report that focuses on the global number of video game consumers broken down by region/country, platform, and type of user. The report is delivered in a pdf format and includes multiple charts as well as tables with all data used to create the charts.
DFC’s Latin America Video Game Console Market report draws upon the firm’s 20 years experience in market analysis and consulting to provide detailed market forecasts across multiple platforms and regions. Our 2023 editions of the Video Game Console Market contains detailed historical data and 5-year forecasts through 2027. These forecasts breakout hardware units and active consumer base by platform. Software sales are broken out by full-game packaged, full-game digital, downloadable content, and subscription services. Forecasts are provided in an Excel spreadsheet.
DFC Intelligence publishes regular market forecasts on all segments of the video game industry. Our Market Forecast research program is for clients that want access to Excel data sheets for their own custom analysis.
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