DFC Intelligence reports on leading companies in video games and digital entertainment provide snapshots and assessments of the firms’ recent quarter performance and their future outlook according to DFC analysts. This report looks at the recent quarterly results of Valve Corporation 30 minute analyst call included with your purchase.
DFC Intelligence publishes regular company profiles of the leading players in the video game space. Our Market Leaders research program is for clients that want access to current and upcoming company profiles.
DFC’s MENA Video Game Console Market report draws upon the firm’s 20 years experience in market analysis and consulting to provide detailed market forecasts across multiple platforms and regions. Our 2023 editions of the Video Game Console Market contains detailed historical data and 5-year forecasts through 2027. These forecasts breakout hardware units and active consumer base by platform. Software sales are broken out by full-game packaged, full-game digital, downloadable content, and subscription services. Forecasts are provided in an Excel spreadsheet.
These are the latest DFC Intelligence video game console forecasts for the Microsoft Xbox console systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by platform and region.
These are the latest DFC Intelligence video game console forecasts for the Nintendo console systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by platform and region.
DFC’s North American Video Game Console Market report draws upon the firm’s 20 years experience in market analysis and consulting to provide detailed market forecasts across multiple platforms and regions. Our 2023 editions of the Video Game Console Market contains detailed historical data and 5-year forecasts through 2027. These forecasts breakout hardware units and active consumer base by platform. Software sales are broken out by full-game packaged, full-game digital, downloadable content, and subscription services. Forecasts are provided in an Excel spreadsheet.
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
This PC game hardware report provides written analysis and an Excel spreadsheet that provides 5-year PC Game Hardware Forecast broken out by major regions. Also included is a consumer survey of PC game consumers.
The DFC Intelligence PC Game Hardware Forecast looks at the market for spending on desktop and laptop systems for the purpose of playing video games. The focus is on premium game rigs and custom do-it-yourself builds where consumers pick the individual components.
The price listed is for a single user license. Please contact us for broader access to the data for your team or company.
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.n
The DFC Intelligence Consumer Perspectives program is a survey conducted of gamers on the buying and purchasing PC hardware for playing games. The focus is on refresh cycles, do-it-yourself builds, and brand perception.
These are the latest DFC Intelligence video game console forecasts for the Sony PlayStation systems.  The forecasts include data in an Excel spreadsheet with historical sales and five-year forecasts for video game console systems from 2008-2027. Forecasts are broken down by platform and region.