This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user.. Also included are revenue for cloud games broken down by type of revenue.
DFC Intelligence’s PC Gaming Market Report analyzes and quantifies the global market for PC game software. This report is part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends, and forecasts. Issued annually, the PC Gaming Market Report report delivers analysis and forecasts of the market that companies rely upon for actionable intelligence and guidance that supports sound decision-making.n