Bungie Should Help PlayStation Expand Into the Metaverse

Bungie Should Help PlayStation Expand Into the Metaverse

After a couple weeks of Microsoft and Xbox dominating the news, there are now some major Sony PlayStation announcements to discuss. In the backdrop of continued major product shortages, Sony plans to purchase game developer Bungie for $3.6 billion. Hopefully this acquisition will allay some concerns that Sony will not remain competitive in the emerging video game space. On paper, Sony buying Bungie makes a great deal of sense. The timing of the purchase, on the heels of Microsoft acqui.....
Microsoft Announces Plan to Buy Activision Blizzard

Microsoft Announces Plan to Buy Activision Blizzard

Today it was announced that Microsoft plans to acquire Activision Blizzard (NASDAQ: ATVI) for $68.7 billion. This is the largest video game deal ever and it will likely take some time to go through. Here are our initial thoughts. • Activision Blizzard was looking in a weak position with internal turmoil. The thinking was the company would need to be split up with Activision, Blizzard, King as three separate parts. It was hard to imagine any company willing to swallow the whole pill. .....
Take-Two Acquires Zynga in Major Move Into Mobile Games

Take-Two Acquires Zynga in Major Move Into Mobile Games

One week into 2022 we have our first major video game acquisition as Take-Two Interactive (NASDAQ: TTWO) intends to acquire mobile game publisher Zynga (NASDAQ: ZNGA). The acquisition will be another attempt by a console game publisher to enter the mobile game space. The big three North America console video game publishers, Electronic Arts (NASDAQ: EA), Activision Blizzard (NA.....

Global Survey of Nearly 5,000 Teens and Adults Highlights Attraction of Major New Interactive Entertainment Frontier

Interacting with Streaming Video Looks to be a Major Driver for Media Companies Expanding in Video Game Space San Diego, CA: DFC Intelligence, a leading strategic research firm focused on video games and interactive entertainment, today announced the results of a survey of global consumers focused on their expectations and preferences around interacting with streaming video content. The survey.....
Global Gamers by Region

Global Gamers by Region

DFC Intelligence estimates that there are three billion people that can be classified as gamers. However, only about 10% of that number are consumers that spend significant money on high-end games and hardware. Mobile games are by far the largest segment in terms of users, but revenue per user is low. .....