Electronic Arts Revenue
Electronic Arts and Activision Blizzard Focus on Games As A Service
The new DFC report, The Business of Video Games, looks at the gap between games as a service and traditional pay-to-play games.  As we discussed last week, these are two very different segments of the industry.  This week we are
Games as a Service
Video Game Industry Segments: Games as a Service versus Traditional Games
The recent DFC report The Business of Video Games breaks the game industry into multiple segments. At a high level the biggest distinction is between traditional pay-to-play games and games as a service. These are almost two entirely separate businesses
NCSoft Mobile Game Success Shows Potential For EA, Nintendo and Others
Last week we discussed the success casual PC game companies had going to mobile games.  Meanwhile, AAA game companies have struggled finding success with mobile games.  However, when they do it they can hit big.  The most recent example is
Mobile Game Market Lures PC Game Companies
The newly released DFC Intelligence report The Business of Video Games, looks at the diversity of the ever expanding video game market.  On a top level, one of the biggest issues is the bifurcation of the industry into two separate
Analysis: AAA Video Games for Late 2018
Last week we looked at the strong video game lineup for the first half of 2018.  Of course, most of the big sales occur in the second half, and more specifically the fourth quarter.  With strong hardware sales and an
$150 Billion Video Game Industry
The Landscape of the $150 Billion Video Game Industry
The week before E3, DFC Intelligence previewed its new video game market segmentation on Venture Beat. The article, written by DFC analyst David Cole was entitled the $150 billion video game landscape: 7 segments to watch. The goal of this


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