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Sega Digital Games Drive Growth

AUG. 1, 2013 • Digitally delivered games are accounting for a larger portion of revenue at Sega Sammy Holdings Inc. For the first quarter ending June 30, the Sega digital games segment grew 60.8% to Â¥8.2 billion ($82 million) compared to the same period last year. What’s more, Sega brought in more in digital sales than its packaged titles, which accounted for Â¥7.6 billion ($76 million). Leading the upswing in digital games was Phantasy Star Online 2 tha…..
AUG. 1, 2013 • Digitally delivered games are accounting for a larger portion of revenue at Sega Sammy Holdings Inc. For the first quarter ending June 30, the Sega digital games segment grew 60.8% to Â¥8.2 billion ($82 million) compared to the same period last year. What’s more, Sega brought in more in digital sales than its packaged titles, which accounted for Â¥7.6 billion ($76 million). Leading the upswing in digital games was Phantasy Star Online 2 that…..
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Sega Shepherds MadWorld

OCT. 6, 2008 • Sega is working closely with the ESRB to ensure that its violent MadWorld game for the Wii gets no worse than an M rating when it releases next March. The publisher may not release the title in other markets until it examines consumer reaction to the U.S. release. Sega already doesn’t expect to m…..
OCT. 6, 2008 • Sega is working closely with the ESRB to ensure that its violent MadWorld game for the Wii gets no worse than an M rating when it releases next March. The publisher may not release the title in other markets until it examines consumer reaction to the U.S. release. Sega already doesn’t expect to m…..
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Q&A: Simon Jeffrey – President and CEO, Sega of America

NOVEMBER 11, 2007 • In the face of the PlayStation Juggernaut many critics back in 2001 argued that it was time for both Sega of Japan and Nintendo Co. Ltd. to get out of the video game hardware business. Despite a strong catalog of franc…..
NOVEMBER 11, 2007 • In the face of the PlayStation Juggernaut many critics back in 2001 argued that it was time for both Sega of Japan and Nintendo Co. Ltd. to get out of the video game hardware business. Despite a strong catalog of franc…..
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