Roblox Revenue

For the first nine months ending 9/30/22, Roblox Corporation (NYSE: RBLX) revenue increased 22% to $1.65 billion.  However, net loss was up to $634 million from a loss of $348 million for the first nine months of 2021.

Analysis

Roblox was one of the biggest gaming IPOs ever in March 2021 with an initial market value of over $38 billion.  Obviously, performance standards for the company are high to justify the valuation.

A growth rate of 22% would normally be cause for excitement.  However, third-quarter results showed growth slowing (growth was 2% for Q3 and down from Q2 22).  Revenue in the U.S. and Europe was actually down slightly.  In addition, average bookings per daily active user (DAU) were $11.94 for Q3 22 versus $13.73 and $13.49 in Q3 20 and Q3 21.  Note revenue and bookings are not the same.

What is perhaps most interesting about Roblox is the potential to expand outside the U.S./Canada.  Much of the decline in bookings per user can be attributed to growth outside North America.  For the nine months that ended 9/30/22, 76% of DAUs were outside North America.  However, this only accounted for 34% of revenue.  In other words, 24% of users in the U.S. and Canada account for 66% of revenue.

The challenge with Roblox is the product goes after a younger audience and each country will have different regulations.  This is on top of the many challenges faced with growing on a global basis.

Overall Roblox is a company that has suffered from unrealistic expectations.  The initial stock value was beyond reasonable expectations and it is now coming back to earth.

Go here for the latest info on Roblox