Business Model

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Aeria Interview: Embracing Mobile Games
By admin
In Business Model, Interview, Mobile
Posted November 7, 2012

Aeria Interview: Embracing Mobile Games

NOV. 8, 2012 • Aeria Interview: There is a flood of free-to-play publishers making bold moves to carve out territory on mobile platforms. While it cannot be contested that many consumers are now [...]

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InnoGames’ Worldwide Strategy
By admin
In Business Model, Interview, Video Game Genres
Posted September 26, 2012

InnoGames’ Worldwide Strategy

SEPT. 26, 2012 • Europe is a strong market for the kind of enthusiast gamer-friendly online games that are starting to catch on via social networks.  The recent DFC report The Market for Browser [...]

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[a]list Summit: Did theSocial Bubble Just Burst?
By admin
In Analysis, Business Model, Video Game Genres
Posted September 5, 2012

[a]list Summit: Did theSocial Bubble Just Burst?

SEPT. 05, 2012 • At the [a]list summit in February, keynote speaker Michael Pachter took exception with an observation by DFC Intelligence president and principal analyst David Cole. Cole’s [...]

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OnLive’s Radical Restructuring
By admin
In Business Model, Corporate/Management, News
Posted August 20, 2012

OnLive’s Radical Restructuring

AUG. 20, 2012 • Cloud gaming service OnLive Inc. invoked a little known California process similar to bankruptcy called Assignment for the Benefit of Creditors (ABC) on the 17th.  ABC is used by [...]

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Korean Game Publishers Post Financial Results
By admin
In Asia, Business Model, Forecast/Sales, News
Posted August 9, 2012

Korean Game Publishers Post Financial Results

Aug. 9, 2012 • Financial results are in for several Korean game publishers.  Nexon Co., Ltd. saw its total revenue increase 12% to ¥22,876 million ($291 million) during the second quarter ending [...]

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