Analysis: Gaikai Explained
JULY 20, 2010 • Since the March 2009 GDC announcement of the new OnLive service there has been a great deal of talk about what the potential is for high-performance cloud-based gaming services.
At a high-end level a cloud-based service is designed to allow consumers to execute high-performance game applications with very low client-side performance requirements. In other words, a consumer can play a high-powered game without n.....