Driving the Future of Advertising in the Metaverse

Driving the Future of Advertising in the Metaverse

An Interview with Moonrock Labs In recent years the concept of the metaverse has exploded in popular imagination.  Much of this has been hype focused on a future world where everyone is wearing a virtual reality headset. The reality is the metaverse has been an evolving concept for years.  DFC Intelligence has published several reports looking at the history of the metaverse in video.....
Game Subscription Services in the Metaverse Era

Game Subscription Services in the Metaverse Era

After a protracted government approval process the Microsoft acquisition of Activision Blizzard looks like it should go through by the end of the year.  This will place Microsoft in possession of some of the most most successful IP in the video game industry heading into 2024.  However, while Activision content helps Xbox become more competitive with Sony, it does not give Microsoft a significant long-term advantage given evolving industry trends.  Video games are heading towards a single .....
Xbox Revenue

Microsoft Video Game Results Remain Disappointing

For its fourth fiscal quarter ending 6/30/2023, Microsoft reported gaming revenue was up 1% year-over-year.  Xbox content and services grew 5% while Xbox hardware declined 13%. Analysis Microsoft’s video game performance continues to significantly underperform the industry.  The poor sales for Xbox hardware is in stark contrast to record sales for Sony’s PlayStation 5. .....
Embracer Group Stock

Embracer Group Revenue Soars After Acquisitions

For the fiscal year ended 3/31/23 the Embracer Group (EMBRAC-B.ST) saw sales grow 121% to SEK 37,665 million (about $3.5 billion).  The growth was driven by major acquisitions the company made during the year.  Organic growth was 2% for the fiscal year and -4% in the fourth quarter. The company also announced that they received indications that a major partnership they were working on looked like it might not materialize.  Embracer lowered its EBIT forecast for fiscal 20.....
SteelSeries: A Leader in High-End Video Game Accessories

SteelSeries: A Leader in High-End Video Game Accessories

Video game consumers are a demanding audience.  Gamers now pay top dollar for premium hardware accessories including keyboards, headsets, controllers, mice and even mousepads.  The market for high-end video game accessories continues to grow at a rapid pace.  After strong growth in 2020 and 2021, there was a downturn in 2022.  However, the new DFC Intelligence forecast pred.....
Take-Two Stock

Take-Two Stock Up Despite Mixed Results

Take-Two Interactive (NASDAQ: TTWO) reported revenue of $5.35 billion for the fiscal year ending 3/31/23.  This beat the guidance of $5.24 to 5.29 billion.  However, the company reported a net loss of $1.13 billion versus guidance that the loss would be in the $700 million range. For fiscal 2024, ending 3/31/24, Take-Two is forecasting revenue to remain relatively flat at $5.37 to $5.47 billion.  Net loss is anticipated in the $500 million range. Despite the earni.....
Sega Strategy

Sega Sammy Looking at Major Growth in North America and Europe

For fiscal 2023 ending 3/31/23, Sega Sammy Holdings (6460.T-JP: Tokyo) saw overall revenue grow 21% over 2022 to Â¥390 billion.  The Consumer Entertainment Content division that focuses on home video games had YOY growth of 19% for fiscal 2023 and 17% in the fourth quarter.  For fiscal 2023, Consumer Entertainment Content accounted for 48% of total revenue and 70% of operating income. For fiscal 2024 which ends 3/31/24, Sega Sammy is forecasting 55% revenue growth for full ga.....

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