NOTE: This page uses real-time stock quotes. Load times may be slower than usual. Information about specific companies is not intended to be a complete description, nor of their securities, nor is this study an offer to buy or sell such securities.DFC does not underwrite or own the securities of the companies the analysts cover. Investors should not rely solely on an analyst’s recommendation when deciding whether to buy, hold, or sell a stock and should consult a stock professional for their investment guidance.
So far 2023 has been a stagnant year for the video game industry. DFC Intelligence forecasts that worldwide revenue for PC and console games will remain flat for the year at $74 billion. However, from a strategic perspective the industry is undergoing a remarkable business model transition. As large publishers focus on live services there is growing potential for smaller publishers and developers.
Living Games Redefine Launch Strategies
Heading into the holiday s…..
The completion of the Microsoft acquisition of Activision Blizzard launches a new era for the video game industry. After years of struggle Microsoft has bought itself a position as a leading industry force. The overall impact will be huge but remains uncertain. However, we can start sketching out the major players and how this battle for market control is likely to play out.
Microsoft is Now Largest Video Game Publisher
In recent months, DFC Intelligenc…..
The U.K. Competition and Markets Authority (CMA) has announced that it is blocking the proposed Microsoft purchase of Activision Blizzard. Does this mean the deal is dead? The answer is complex.
Summary: AKA Just Give Me the Answer
DFC gets a ton of questions on this subject so we are providing a full summary of events here. However, for the quick summary: No the deal is not dead! However, Microsoft will likely need to make further compromises to appease regulators. The questi…..