Video Game Industry Poised for Strong 2025 Rebound

Video Game Industry Poised for Strong 2025 Rebound

San Diego, CA—October 30, 2024 DFC Intelligence, the longest standing research and advisory firm focused exclusively on the video game industry, expects 2025 to mark the beginning of a long period of significant growth for the sector. DFC today revealed initial details of its annual industry report (full report available in December), including forecasting 15% g.....
Video Game Industry Must Deal With Shift in Sony’s PlayStation Strategy

Video Game Industry Must Deal With Shift in Sony’s PlayStation Strategy

The video game sector’s woes continue.  The news of layoffs, shutdowns, AAA game title delays were added to by the news from both Sony and Nintendo that reported lower than expected sales and lowered forecasts for the coming year.  While the shortfalls had been previously expected by DFC, the new results have resulted in DFC Intelligence .....
Video Game Sales Decline

Video Game Console Software Declines in 2024

The latest DFC Intelligence forecasts for the 2024/2025 video game industry have been lowered with an expected decline of 4% in console software revenue for 2024, with limited growth in 2025.  The decline is due to a number of factors including declining sales of PlayStation 5 and the end of life for the Nintendo Switch generation.   DFC expects console software revenue in 2024 to be $36 billi.....
PlayStation 5 Forecast

PlayStation 5 Sales Disappoint

For the fiscal year ending 3/31/2024 Sony Group (NYSE: SONY) reported that its Games and Network Services division had revenue of Â¥4,267,734 (about $27 billion), up 17% over the previous fiscal year.  However, for the fourth quarter revenue was flat compared to the previous year at Â¥1,097,331 (about $7 billion). For the full fiscal year, Sony sold 20.8 million PlayStation 5 units, below its previous estimate of 25 million (lowered to 21 million in February).  Hardware sales.....
Disney Fortnite

Disney/Epic Partnership will be Major Industry Growth Driver

On February 7, The Walt Disney Company announced they were investing $1.5 billion in Epic Games as part of a multiyear project to create open games and an entertainment universe.  DFC expects this to be a core driver of one of the biggest new growth areas for the video game industry. Overview The $1.5 billion investment from Disney is the latest in a long line of companies investing in Epic.  China giant Tencent owns a 40% stake in Epic from a 20.....
alan wake II

2023 Sees the Video Game Industry in Transition

So far 2023 has been a stagnant year for the video game industry.  DFC Intelligence forecasts that worldwide revenue for PC and console games will remain flat for the year at $74 billion.  However, from a strategic perspective the industry is undergoing a remarkable business model transition. As large publishers focus on live services there is growing potential for smaller publishers and developers. Living Games Redefine Launch Strategies Heading in.....
Game Subscription Services in the Metaverse Era

Game Subscription Services in the Metaverse Era

After a protracted government approval process the Microsoft acquisition of Activision Blizzard looks like it should go through by the end of the year.  This will place Microsoft in possession of some of the most most successful IP in the video game industry heading into 2024.  However, while Activision content helps Xbox become more competitive with Sony, it does not give Microsoft a significant long-term advantage given evolving industry trends.  Video games are heading towards a single .....
Global Video Game Audience Reaches 3.7 Billion

Global Video Game Audience Reaches 3.7 Billion

The latest DFC Intelligence report shows the number of global video game consumers has soared to 3.7 billion. This is closing in on nearly half of the global population as video games become ubiquitous. The new numbers were reported as part of the latest release in the DFC Video Game Consumer Segmentation service. The reality is the overall number of video game consum.....

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