OnLive Micro Console Pre-Order

NOV. 19, 2010 • OnLive began taking pre-orders for its TV-compatible OnLive micro console unit. For $99, consumers receive one OnLive wireless controller plus a $50 credit. Earlier in the year the firm scrapped its $14.95 paid subscription model that forced user to pay just for the privilege to buy titles. New releases games can be purchased a la carte, but starting Jan.15 OnLive will put in place a $9.99 per month PlayPack subscription that gives users 24/7 acc.....

Android Not Ready for Netflix

NOV. 12, 2010 • Citing a lack of a generic or complete platform security and content protection mechanism available for Google’s Android mobile phone system, Netflix disclosed it had no immediate plans to stream video content to all Android phones as it has with the iPhone or Windows Phone 7.  Netflix instead will work with the individual hardware manufacturers to to craft DRM solutions that will permit secure content streaming. .....

Interview: Spoon Buoys Cloud Gaming

OCT. 22, 2010 • The trend in free-to-play online games is for more involved titles that mirror the depth and quality of retail products. DFC Intelligence recently published a major report on client-based free-to-play games. This report forecasts the number of registered users for these games to reach 633 million by 2015, just for English language games. However, much of this depends on improvements in the technology infrastructure. .....

Netflix Streaming Popular

SEPT. 17, 2010 • A survey by Credit Suisse discovered 37% of Netflix subscribers aged 25 to 34 substituted Netflix streaming option for their pay television. Similarly, about 30% of users between 18 and 24 are using Netflix’s streaming video service instead of cable or satellite. The survey polled 250 Netflix subscribers. Impact: While a relatively small sample, the Credit Suisse survey resu.....
Analysis: Gaikai Explained

Analysis: Gaikai Explained

JULY 20, 2010 • Since the March 2009 GDC announcement of the new OnLive service there has been a great deal of talk about what the potential is for high-performance cloud-based gaming services. At a high-end level a cloud-based service is designed to allow consumers to execute high-performance game applications with very low client-side performance requirements. In other words, a consumer can play a high-powered game without n.....