Global Video Game Consumer Segmentation With Excel Enterprise License
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
There are now over 3 billion video game consumers around the world. A major challenge is identifying where these consumers are located and which platforms they are using. The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of game consumers by country, region, and platform.
The report also comes with a 30-page pdf summary with some key highlights. This report is available separately.
NOTE: The pdf file is available for immediate download. The Excel spreadsheet is password protected and set out seprately.
Users can run their own analysis and automatically create custom charts.
Many game consumers now play on multiple platforms: console, PC and mobile. This report allows users to identify the number of those consumers in each country and region. In addition, only consumers that pay money for games on a specific platform are included. This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.
Country/Region Breakdown Includes:
|Other Latin America|
|All Sub-Sahara Africa|
LATEST EDITION: AUGUST 2020
TABLE OF CONTENTS FOR PDF ONLY Table of Contents