This report looks at the battle royale game genre. The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite. In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.
New battle royale games are coming out at a rapid pace. Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment. Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).
This report also includes the results of consumer surveys and game testing. There are actual usage and sales data comparing key games from 2017 to the summer of 2019.
This 47-page report includes a pdf report and a PowerPoint summary.
This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories. This report is a 35-page pdf summary with some key highlights from the full database
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
This is DFC Intelligence five-year PC Game Hardware Forecast. The data is broken out by Enthusiast and Performance Desktop and Laptop PC. There is a further breakout across major regions.
This is the summary of a survey of 1,500 consumers on their attitude towards cloud gaming and streaming game services. The survey was conducted in April 2019 among an international pool of video game consumers. Report comes with PDF summary and Excel file
This is a summary of the DFC Intelligence market forecasts for video gamer hardware including console game systems, PC game hardware and video game accessories.