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Satoru Iwata Heads Nintendo of America

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APRIL 24, 2013 • In addition to his ongoing duties as the global president of Nintendo Co, Ltd., Satoru Iwata is taking the chief executive reigns at Nintendo of America from Tatsumi Kimishima. The latter is being promoted to managing director at the home office in Kyoto where he will oversee the Corporate Analysis and Administration, and General Affairs divisions. Kimishima has been CEO of the U.S. branch since 2006. Current Nintendo of America president Reggi…..
APRIL 24, 2013 • In addition to his ongoing duties as the global president of Nintendo Co, Ltd., Satoru Iwata is taking the chief executive reigns at Nintendo of America from Tatsumi Kimishima. The latter is being promoted to managing director at the home office in Kyoto where he will oversee the Corporate Analysis and Administration, and General Affairs divisions. Kimishima has been CEO of the U.S. branch since 2006. Current Nintendo of America president Reggie…..
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Nintendo eShop Gains Traction

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APRIL 17, 2013 • During a press conference held in San Francisco, Nintendo of America executive vice president Scott Moffitt said the 3DS title Fire Emblem: Awakening had sold 240,000 units in the U.S. since its Feb. 4 release. Moffitt went on to say that 80,000 of those sales had been digital through Nintendo’s eShop. More than 40,000 of those eShop customers came back to purchase a map pack. Furthermore, Moffitt says 11% of all Nintendo first-party 3DS t…..
APRIL 17, 2013 • During a press conference held in San Francisco, Nintendo of America executive vice president Scott Moffitt said the 3DS title Fire Emblem: Awakening had sold 240,000 units in the U.S. since its Feb. 4 release. Moffitt went on to say that 80,000 of those sales had been digital through Nintendo’s eShop. More than 40,000 of those eShop customers came back to purchase a map pack. Furthermore, Moffitt says 11% of all Nintendo first-party 3DS t…..
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Can Sony And Nintendo Recover?

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FEB. 21, 2013 • The year 2012 clearly showed that even in the age of easy digital distribution consumers love their physical products.  Among other things, this has included expensive hardware designed mainly to play digital content.  Having the coolest hardware device to access the Internet has suddenly become an important status symbol in society.  Unfortunately for the game industry, traditional game hardware manufacturers were not able to ride that trend…..
FEB. 21, 2013 • The year 2012 clearly showed that even in the age of easy digital distribution consumers love their physical products.  Among other things, this has included expensive hardware designed mainly to play digital content.  Having the coolest hardware device to access the Internet has suddenly become an important status symbol in society.  Unfortunately for the game industry, traditional game hardware manufacturers were not able to ride that trend…..
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