Impact: On mobile and other digital platforms like XBL or PSN, where development costs are generally one or more orders of magnitude smaller than traditional retail console games, the biggest revenues go to the platform holders and not developers. The latter on average don’t sell enough units to cover typical costs, or if costs are covered, do not deliver any significant profit. On top of that, now the issue of piracy and fraud are becoming real threats to developer’s bottom lines. This is in contrast to the worlds’ largest PC digital delivery platform, Steam, where the platform itself is used for user validation and as a DRM solution that consumers generally accept and has low rates of piracy. As digital’s share of all distribution grows, piracy and fraud will only become larger issues as no platform has ever been 100% secure.