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EUROPE & NORTH AMERICA SEEING STRONG GROWTH DRIVEN BY HIGH-END GAMES, VR & ESPORTS

August 1, 2016

SAN DIEGO, CALIF. – Electronic Game Industry analyst firm DFC Intelligence has issued a new report titled, The PC Game Market: Asia, North America and Europe, which forecasts that the global market for games on personal computers will grow from $30 billion in 2015 to over $40 billion by 2020. The greatest growth is expected to be in Asia and emerging markets but the established markets in Europe and North America are also seeing strong growth driven by high-end games, virtual reality systems and the emergence of eSports. 

Additional details about the report including a table of contents and report sample request are available on the DFC Intelligence website. Members of trade, accredited and industry press may request an executive summary and direct briefing with the report’s lead analyst and firm’s CEO. David Cole.

The firm will be also hosting a webinar on Wednesday, August 10, 2016 to present findings from the study. Persons interested in registering to attend the webinar may do so at:

https://attendee.gotowebinar.com/register/8593862423567832580

From the Report:

“The market for low-end games on PC was hurt by overcrowding and price declines exacerbated by the proliferation of mobile devices,” said David Cole CEO of DFC Intelligence. “Nevertheless the growth of services like Valve’s Steam and Blizzard’s Battle.net has allowed for a rapidly growing market for premium PC game content.”

The report closely examines the difference between games as a service (GAS) and games that are bought upfront (pay-to-play). The games as a service model dominates in Asia and emerging markets but outside of a handful of games like Riot’s League of Legends has not caught on in much of North America and Europe. “Consumers still like to purchase top games, even as freemium game models have exploded on mobile devices,” Cole says.

A key focus of the report is examining major trends including Virtual Reality, eSports and the emergence of Windows 10. Virtual reality is expected to be a core driver for high-end PC game growth, even products that are not VR-based. Cole explains, “the demand for high performance hardware that can power cutting edge game content has already started to accelerate substantially as consumers want to have a system able to play the latest content.”

The new report entitled the PC Game Market: Asia, North America and Europe is 200 pages and has a detailed analysis of major trends, companies and products as well as five-year forecasts broken out by major region and country.

Companies addressed in the report include: Activision Blizzard, AMD, Big Fish Games, CD Projekt, Electronic Arts, Goodgame Studios, Netease, Netmarble, Nexon, Nvidia, Oculus VR, Tencent, Valve and Zynga.

DFC Intelligence (http://www.dfcint.com) is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and portable game markets. Since 1995, DFC has published in-depth strategic market reports and subscription-based research services. DFC research is used by more than 300 leading companies in over 30 countries worldwide.

CONTACT:
Robert Nolan
info@dfcint.com
(804) 938-0030

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