GameStop Shifts Impulse Digital Game Distribution Course

MAY 21, 2014 • Three years after GameStop Corp. acquired the Impulse digital game distribution service and streaming firm Spawn Labs, the retailer is taking a different approach to its digital sales. Starting this week, GameStop will no longer service nor deliver digital purchases of PC games via its own Impulse server infrastructure. Consumers who visit impulsedriven.com are now directed instead to gamestop.com/pcgames where they will receive a voucher to use w.....

Tencent Mobile Game Revenue Triples in First Quarter

MAY 15, 2014 • In first quarter financial reporting Tencent Holdings Ltd. announced that its smartphone mobile games revenue tripled from 600 million yuan ($96.3 million) to 1.8 billion yuan ($289 million) from the previous quarter. During the period the paying player base for this mobile content more than doubled. For the quarter ending March 31 mobile revenue accounted for 17.4% of the 10.4 bi.....

NTT Docomo Sets 5G Trials

MAY 13, 2014 • The dominant mobile phone carrier in Japan, NTT Docomo, Inc., is initiating technology trials to prepare for the introduction of 5G networks in 2020. Participating with NTT Docomo are Alcatel-Lucent S.A., Telefonaktiebolaget L. M. Ericsson, Fujitsu Lab.....

Destiny Franchise Has $500 Million Price Tag

MAY 6, 2014 • Activision Blizzard chief executive Bobby Kotick told financial executives at this week’s Milken Institute Global Conference in Los Angeles last week that with the $500 million bet his company was making on Bungie Inc.’s Destiny franchise could only be made on owned IP. The $500 million figure includes production, promotion and marketing, royalties, packaging, merchandising  and other costs. Destiny is a futuristic science fiction vid.....

China Online Games Reach $13.1 Billion

MAY 1, 2014 • China’s Ministry of Culture released its annual report noting that the domestic China online games industry generated 81.9 billion yuan ($13.1 billion) in revenue during 2013, an increase of 36.3% over 2012. Giant Interactive Group Inc., Kingsoft, Netease, Perfect World Ent. Inc., SNDA, Sohu Changyou.com, and Tencent Holdings Ltd. accounted for 54.4 billion yuan ($8.7 billion) of the total. Client and web content generated 69.1 billion yuan (.....

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