Priori Data Interview: Targeting App Data

SEPT. 23, 2013 • Priori Data Interview: A big issue in the mobile and online space is trying to understand the size of the market and the potential for products in the marketplace.  This information is very critical for developers and investors looking to make smart decisions.  Unfortunately there has been a great amount of hype and misinformation when it comes to accurate mobile data despite there being quite a few companies looking to provide analytics on m.....

Disney Interactive Closes 3 MMO Games

AUG. 23, 2013 • Soon after this week’s introduction of Disney Infinity that marries an online game with a companion line of physical synchronized toys, Disney Interactive announced it was shutting down three of its core MMOs. Closing down in September will be Toontown Online, the $9.95 monthly subscription title launched in 2003; as well as two free-to-play titles: Pirates of the Caribbean Online.....

Zynga Closes OMGPOP

JUNE 5, 2013 • This week Zynga announced it was cutting 18% of its workforce in the amount of 520 staffers. Part of that restructuring is the complete shuttering of OMGPOP, the mobile studio behind the Draw Something smartphone app that Zynga acquired for $180 million in March of 2012. D.....

Xbox One Introduced

MAY 21, 2013 • Microsoft Corp. pulled back the curtain on its third console, officially named Xbox One, chosen to suggest an all-in-one experience. Although a release later this year was promised, no specific date or price for the system were disclosed. With a new garment box case design that is reminiscent of a 1980’s VCR, Microsoft’s latest video game system packs significant hardware upgrades, as well as a slew of new features to control media ins.....

Capcom Shifts Strategy

APRIL 19, 2013 • Changing consumer preferences in favor of mobile and online game platforms has led Capcom Co., Ltd. to announce a serious restructuring of its product plans. Capcom reviewed its business expansion strategy and restructured its game development organization to account for what it characterized as its own delayed response to the shift to digital media delivery being seen throughout the video game industry. Furthermore, the company admitted a decli.....

End of content

End of content