Nvidia Value More Than Sony/Nintendo Combined as PC Game Sales Soar

Nvidia Value More Than Sony/Nintendo Combined as PC Game Sales Soar

The past holiday season saw a focus on the launch of PlayStation 5 and the new Xbox systems.  However, some of the biggest news was the explosion of sales for PC games.  DFC Intelligence just released its latest PC game forecasts showing that 2020 revenue for PC games reached over $36 billion.  More importantly, this is not expected to be a temporary increase.  DFC Intelligence forecasts that soaring PC ha.....
Steam Workshop Drives User Generated Content

Steam Workshop Drives User Generated Content

As part of its latest research into user-generated content (UGC), DFC has been interviewing gamers across the spectrum. Some of our most surprising findings have come from teenage girls. This surprisingly sophisticated user base clearly prefers Steam over Electronic Arts.  In large part this is driven by the Steam Workshop. Today’s game market consists of so many distinct markets and user types it is crucial to talk to many types of users. DFC is doing research on UGC and open-world.....
Strong Performance of Video Games in 2018 Sets High Bar for 2019

Strong Performance of Video Games in 2018 Sets High Bar for 2019

DFC Intelligence just released its latest assessment of top 2019 video games.  This also included an analysis of 2018 releases.  Overall, 2018 was a very strong year for video game releases.  Of course, this means sales in 2019 could struggle to match the previous year success. The recent DFC Intelligence forecasts for the video game console.....
Forecasting New Video Game Platforms and Market Opportunities

Forecasting New Video Game Platforms and Market Opportunities

Every February, DFC Intelligence looks to assess the performance of the previous year and issue new video game market forecasts. Last year, the video game market performed better than expected. However, investors are leery of the future potential for the industry. In order to help people better understand the game industry opportunities, DFC is launching a major new segmentation for its forecast.  This includes forecasting new video game platforms that have not even been announced. Ov.....
Video Game Industry Segments: Games as a Service versus Traditional Games

Video Game Industry Segments: Games as a Service versus Traditional Games

The recent DFC report The Business of Video Games breaks the game industry into multiple segments. At a high level the biggest distinction is between traditional pay-to-play games and games as a service. These are almost two entirely separate businesses and it will be interesting to see how many companies can play in both segments. Overview Pay-to-play is what most people think of as the traditional console .....
Mobile Game Market Lures PC Game Companies

Mobile Game Market Lures PC Game Companies

The newly released DFC Intelligence report The Business of Video Games, looks at the diversity of the ever expanding video game market.  On a top level, one of the biggest issues is the bifurcation of the industry into two separate segments.  One segment is the core video game players.  The other is the more casual users that are increasingly playing on mobile devices.  The mobile game market has mainly lured the more c.....

E3 2018 Roundup Part 2: Looking to the Future, New Consoles and the Netflix of Video Games

This our E3 2018 Roundup Part 2.  In part one we looked at: The strength of AAA games in a world of free-to-play products The controversial issue of loot boxes The top games for the second half of 2018 and early 2019 This second part of our E3 2018 Roundup will focus on: A look at each of the major game publishers Highlights from the major console manufacturers inc.....