Global Video Game Consumer Segmentation
$2,995
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories. This report is a 35-page pdf summary with some key highlights from the full database.
NOTE: This report is also available as a bundle with an excel pivot table spreadsheet
Description
There are now over 3 billion video game consumers around the world. A major challenge is identifying where these consumers are located and which platforms they are using. The Global Video Game Consumer Segmentation report is a 30-page pdf summary with some key highlights from the DFC Global Video Game Consumer database.
Many game consumers now play on multiple platforms: console, PC and mobile. This report allows users to identify the number of those consumers in each country and region. In addition, only consumers that pay money for games on a specific platform are included. This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.
LATEST EDITION: AUGUST 2020
NOTE: This report is also available as a bundle with an excel pivot table spreadsheet
Country/Region Breakdown Includes:
United States |
Canada |
U.K./Ireland |
Germany/Austria/Switzerland |
Belgium/Luxembourg |
Scandinavia |
France |
Italy |
Netherlands |
Spain/Portugal |
Poland |
Romania |
Russia/CIS/Ukraine |
Czech/Hungray/Slovakia |
Other Europe |
China |
Japan |
Taiwan |
South Korea |
Hong Kong/Singapore |
India |
Other Asia |
Australia/New Zealand |
Other Oceania |
All MENA |
Mexico |
Brazil |
Other Latin America |
All Sub-Sahara Africa |
LATEST EDITION: AUGUST 2020