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Global Video Game Consumer Segmentation

$2,995

The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.  This report is a 35-page pdf summary with some key highlights from the full database.

NOTE: This report is also available as a bundle with an excel pivot table spreadsheet

Description

There are now over 3 billion video game consumers around the world.  A major challenge is identifying where these consumers are located and which platforms they are using.  The Global Video Game Consumer Segmentation report is a 30-page pdf summary with some key highlights from the DFC Global Video Game Consumer database.

Many game consumers now play on multiple platforms: console, PC and mobile.  This report allows users to identify the number of those consumers in each country and region.  In addition, only consumers that pay money for games on a specific platform are included.  This eliminates both double counting of multi-platform consumers and the many consumers that only play free games.

LATEST EDITION: AUGUST 2020

NOTE: This report is also available as a bundle with an excel pivot table spreadsheet

Country/Region Breakdown Includes:

United States
Canada
U.K./Ireland
Germany/Austria/Switzerland
Belgium/Luxembourg
Scandinavia
France
Italy
Netherlands
Spain/Portugal
Poland
Romania
Russia/CIS/Ukraine
Czech/Hungray/Slovakia
Other Europe
China
Japan
Taiwan
South Korea
Hong Kong/Singapore
India
Other Asia
Australia/New Zealand
Other Oceania
All MENA
Mexico
Brazil
Other Latin America
All Sub-Sahara Africa

Table of Contents

LATEST EDITION: AUGUST 2020

Video Game Consumer Segmentation