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Battle Royale Games: Analysis and Forecasts

Published Date: August 28, 2019
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    This brief looks at the battle royale game genre.  The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite.  In 2018, Fortnite generated around $2 billion and became one of the highest earning games ever.

    New battle royale games are coming out at a rapid pace.  Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment.  Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).

    This brief also includes results of consumer surveys and game testing.  There is actual usage and sales data comparing key games from 2017 to the summer of 2019.

    This brief is included as part of the DFC Executive Brief Series

    Table of Contents

    Overview
    Summary
    HistoryGame Analysis, Business Models and Trends
    • Business Model for Battle Royale
    • Game Analysis and Demographics
    • Survey and Testing Results
    • Usage Trends and eSports
    Company Analysis: Winners and Losers in the Battle Royale Genre
    • PUBG Corporation/Krafton
    • Epic Games
    • Service Operators
    • Traditional Publishers
    • Hardware Manufacturers
    Key Battle Royale Games
    • Overview
    • PC and Console Battle Royale
    • Top PC and Console Games
    • Battle Royale Add-On Modes
    • Other PC and Console Battle Royale Games
    • Mobile Battle Royale Games
    • Overview
    • Top Mobile Battle Royale Games
    Forecast
    • Overview
    • Console Battle Royale Forecast: 2017-2024
    • PC Battle Royale Forecast: 2017-2024
    • Mobile Battle Royale Forecast: 2017-2024
    • Global Battle Royale Forecast by Type: 2017-2024<
    Table of Figures
    • Table 1:  Top Countries by Respondents: April 2019 Survey
    • Table 2:  Games Consumers Have Tried: April 2019 Survey
    • Table 3:  Twitch Daily Viewers Battle Royale Games
    • Table 4:  Usage Levels: PC Games: 2015-2019
    • Table 5:  Usage Levels: PC Game: June 2019 & August 2019
    • Table 6:  PUBG Holdings 2018 Revenue by Region
    • Table 7:  Sea Corporation Adjusted Quarterly Revenue: 2018-2019
    • Table 8:  Top Battle Royale Games by Revenue: 2019
    • Table 9:  Console Battle Royale Revenue and Users: 2017 to 2024
    • Table 10: PC Battle Royale Revenue and Users: 2017 to 2024
    • Table 11:  Mobile Battle Royale Revenue and Users: 2017 to 2024
    • Table 12: Global Battle Royale Revenue by Platform: 2017 to 2024
    • Table 13: Global Battle Royale Revenue by Platform: 2017 to 2024
    Battle Royale Forecasts