This spreadsheet includes the 2018 DFC Intelligence Eastern Europe Video Game Market Forecast. Forecasts are for the next five years. Historical data goes back to 2006 where relevant.
The forecasts are divided by PC games and console games.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories. This report is a 35-page pdf summary with some key highlights from the full database.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
This spreadsheet report has the DFC Intelligence five-year North America Video Game Market Forecast. The forecast are broken down by console, PC and mobile. Console systems are broken down by individual platform with data going back to 2001.
This brief looks at the performance of the four largest North American independent console game publishers during the first half of 2020.
Companies covered include:
Activision Blizzard (NASDAQ: ATVI)
Electronic Arts (NASDAQ: EA)
Take-Two Interactive (NASDAQ: TTWO)
Ubisoft (OTC:UBSF.Y)
The focus is on how these companies performed during the COVID-19 crisis. There is a look at performance for the first half of the year and an assessment of upcoming potential.
This package includes a 100-page pdf report and an Excel spreadsheet with the 2021 Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2025 with actuals from 2008 to 2020 and forecasts through 2025.
Include 30 tables and 61 figures
The forecasts are divided by region, game type, revenue, users and average revenue per user.
This 100-page includes the 2021 Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2025 with actuals from 2008 to 2020 and forecasts through 2025.
Include 30 tables and 61 figures
The forecasts are divided by region, game type, revenue, users and average revenue per user.
This spreadsheet includes the 2021 Five-Year DFC Intelligence PC Game Market Forecasts. PC Game Sales are from 2008 to 2025 with actuals from 2008 to 2020 and forecasts through 2025.
The forecasts are divided by region, game type, revenue, users and average revenue per user.
This brief looks at the upcoming launch of the Sony PlayStation 5 and Microsoft Xbox Series X/Xbox Series S. These systems are scheduled for launch in November 2020. There has been plenty of rumors and speculation about the two systems. The focus of this brief is on what has actually been announced. Included are PlayStation 5 and Xbox Series X/Xbox Series S forecasts for both worldwide hardware units and total software revenue through 2024.
This is the summary of a survey of 1,500 consumers on their attitude towards cloud gaming and streaming game services. The survey was conducted in April 2019 among an international pool of video game consumers. Report comes with PDF summary and Excel file
The Business of Video Games has been a premiere game industry report for many years. This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games. The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation.