This report looks at the battle royale game genre. The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite. In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.
New battle royale games are coming out at a rapid pace. Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment. Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).
This report also includes the results of consumer surveys and game testing. There are actual usage and sales data comparing key games from 2017 to the summer of 2019.
This 47-page report includes a pdf report and a PowerPoint summary.
This 30-page brief summarizes some of the latest forecasts from DFC Intelligence. It includes the transcript of a
July 2019 interview with DFC analyst David Cole. The focus is on identifying the key industry trends driving
This Powerpoint based brief looks at the holiday 2020 video game season and new product launches. There is an analysis of the major games from console and PC and a look at the performance of keys systems and publishers with a focus on trends during the first six months of the COVID-19 virus.
–Major AAA games for console and PC
–Analysis of the new console system launch for the PlayStation 5 and Microsoft Xbox Series X and Series S
-A look at the performance of Nintendo
–Focus on products from major publishers including Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft
–Analyzing 2020 performance to date
–Impact of cloud gaming and trends in monetization