All-Inclusive Subscription Program
DFC Intelligence offers annual subscription programs so clients can keep abreast of the latest trends and forecasts for the video game market.
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DFC Intelligence offers annual subscription programs so clients can keep abreast of the latest trends and forecasts for the video game market.
DFC Intelligence releases regular briefs on the current state of the video game industry. Our Briefings and Trends subscription program is for clients that want access to briefs as they are released throughout the year.
Cloud games and subscription game streaming services are driving major growth in the video game industry. By 2027 revenue from cloud games is expected to surpass $27 billion. This series includes the latest DFC Intelligence market analysis reports and forecasts for cloud games.
This report is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast.
DFC Intelligence conducts regular surveys across our panel of thousands of video game consumers. In addition to offering access to individual surveys, DFC offers a subscription program so users can get access to all DFc surveys and the ability to customize questions.
This survey focuses on consumer subscriptions for video streaming, game streaming, game download, console, and mobile subscription services. Questions include price, features, and privacy concerns for key services from Google, Microsoft, Amazon, Sony, Apple, Nvidia, Electronic Arts, and more. The results of the survey are available in a summary Excel report.                                                                      Â
The DFC Intelligence Video Game Consumer Segmentation provides companies with a means to segment the global video game market by user type, game platform, and geography. This product is available as a stand-alone item or can be purchased as an annual service.
The Global Video Game Consumer Segmentation report is highlighted by a pivot table based spreadsheet that provides the number of video game consumers by country, region, and platform. The 3 billion global video game consumers are segmented into over 400 individual categories.
The report also comes with a 35-page pdf summary with some key highlights
Over 3 billion people around the globe play video games! The Global Video Game Consumer: Market Overview is a summary report that focuses on the global number of video game consumers broken down by region/country, platform, and type of user. The report is delivered in a pdf format and includes multiple charts as well as tables with all data used to create the charts.
DFC Intelligence publishes regular market forecasts on all segments of the video game industry. Our Market Forecast research program is for clients that want access to Excel data sheets for their own custom analysis.
DFC Intelligence reports on leading companies in video games and digital entertainment provide snapshots and assessments of the firms’ recent quarter performance and their future outlook according to DFC analysts.
•Company background
•Game sector activities
•Recently quarterly results
•Sales figures and future forecasts of gaming-related products and services
•DFC analysis of current performance and outlook for upcoming quarters and beyond
DFC Intelligence publishes regular company profiles of the leading players in the video game space. Our Market Leaders research program is for clients that want access to current and upcoming company profiles.
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