Apple hardware and operating systems are already major platforms for video games. Now Apple is making major investments in consumer entertainment services including games. This 25-slide Powerpoint brief looks at Apple’s potential growth in the video game space.
Assessing consumer installed base for iPhone, iPad and Mac
Understanding audience on Apple devices
Size of software business on App Store
Forecasts for future growth
Looking at Apple subscription services with 5-year forecasts
This report looks at the battle royale game genre. The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite. In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.
New battle royale games are coming out at a rapid pace. Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment. Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).
This report also includes the results of consumer surveys and game testing. There are actual usage and sales data comparing key games from 2017 to the summer of 2019.
This 47-page report includes a pdf report and a PowerPoint summary.
DFC Intelligence’s Console Gaming Market Report analyzes and quantifies the global market for console game software and hardware. The Console Gaming Market Report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC’s most current forecasting and analysis. There is the option to purchase the report.....
DFC Intelligence’s Mobile Gaming Market Report analyzes and quantifies the global market for mobile game software and hardware. The Mobile Gaming Market Report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC’s most current forecasting and analysis. There is the option to purchase the report as.....
The Executive Brief Program is an annual subscription that includes all DFC Intelligence briefs delivered over the course of the year. Subscribers also get access to past briefs.
This new research brief features DFC Intelligence’s look at Microsoft’s history in the video game market with a focus on the upcoming Microsoft Xbox One X console arriving in November, 2017
Report delivered separately. Valid company email address required
On June 9, 2019, Microsoft held its annual E3 press conference. The company announced some new product plans and confirmed the launch of a new console system in late 2020. This new console is currently code-named Project Scarlett. This brief updates our latest forecasts for Project Scarlett.
Part of the DFC Intelligence Executive Brief Series
In recent years the MOBA game genre has been overshadowed by the growth of battle royale games. However, MOBA games not only generate billions of dollars they are expected to grow in coming years.
This brief looks at the size and growth potential for the MOBA game genre. It includes historical analysis, 5-year forecasts, a look at MOBA and esports, and profiles of leading games and companies.
This brief looks at the performance of the four largest North American independent console game publishers during the first half of 2020.
Companies covered include:
Activision Blizzard (NASDAQ: ATVI)
Electronic Arts (NASDAQ: EA)
Take-Two Interactive (NASDAQ: TTWO)
Ubisoft (OTC:UBSF.Y)
The focus is on how these companies performed during the COVID-19 crisis. There is a look at performance for the first half of the year and an assessment of upcoming potential.
This brief looks at the upcoming launch of the Sony PlayStation 5 and Microsoft Xbox Series X/Xbox Series S. These systems are scheduled for launch in November 2020. There has been plenty of rumors and speculation about the two systems. The focus of this brief is on what has actually been announced. Included are PlayStation 5 and Xbox Series X/Xbox Series S forecasts for both worldwide hardware units and total software revenue through 2024.
This is the summary of a survey of 1,500 consumers on their attitude towards cloud gaming and streaming game services. The survey was conducted in April 2019 among an international pool of video game consumers. Report comes with PDF summary and Excel file
This 150 page report consists of major company profiles designed to highlight the current market position of the major players in mobile game publishing.