Showing 1–12 of 17 results

  • Apple Arcade

    Apple and Video Games


    Apple hardware and operating systems are already major platforms for video games.    Now Apple is making major investments in consumer entertainment services including games.  This 25-slide Powerpoint brief looks at Apple’s potential growth in the video game space.

    • Assessing consumer installed base for iPhone, iPad and Mac
    • Understanding audience on Apple devices
    • Size of software business on App Store
    • Forecasts for future growth
    • Looking at Apple subscription services with 5-year forecasts
      • Apple Music
      • Apple TV+
      • Apple Arcade
    • Analysis of Apple Arcade
    • Overview
    • Assessment of initial launch
    • Long-term look at Apple’s strategy and potential



  • Battle Royale Games: Analysis and Forecasts


    This report looks at the battle royale game genre.  The genre gained major traction with the 2017 emergence of PlayerUnknown’s Battleground and Fortnite.  In 2018, Fortnite generated around $2 billion and became one of the highest-earning games ever.

    New battle royale games are coming out at a rapid pace.  Included in this brief is an analysis of the battle royale genre, a look at the major games and forecasts for the segment.  Five-year forecasts are broken out by 1) platform (mobile, PC and console) and 2) business model (free-to-play, pay-to-play, premium game add-on).

    This report also includes the results of consumer surveys and game testing.  There are actual usage and sales data comparing key games from 2017 to the summer of 2019.

    This 47-page report includes a pdf report and a PowerPoint summary.

    This report is part of the Executive Brief Series.


  • Executive Brief Subscription Program


    The Executive Brief Program is an annual subscription that includes all DFC Intelligence briefs delivered over the course of the year.  Subscribers also get access to past briefs.

  • Market Brief: Microsoft Video Game Systems & Xbox One X Overview & Forecasts


    This new research brief features DFC Intelligence’s look at Microsoft’s history in the video game market with a focus on the upcoming Microsoft Xbox One X console arriving in November, 2017

    Report delivered separately. Valid company email address required

  • Project Scarlett Forecast

    Microsoft E3 2019 Overview and Project Scarlett Forecast


    On June 9, 2019, Microsoft held its annual E3 press conference.  The company announced some new product plans and confirmed the launch of a new console system in late 2020.  This new console is currently code-named Project Scarlett.  This brief updates our latest forecasts for Project Scarlett.

    Part of the DFC Intelligence Executive Brief Series

  • MOBA Market Forecast

    MOBA Market Forecast


    In recent years the MOBA game genre has been overshadowed by the growth of battle royale games.  However, MOBA games not only generate billions of dollars they are expected to grow in coming years.

    This brief looks at the size and growth potential for the MOBA game genre.  It includes historical analysis, 5-year forecasts, a look at MOBA and esports, and profiles of leading games and companies.

  • North American Video Game Publishers: Console and PC


    This brief looks at the performance of the four largest North American independent console game publishers during the first half of 2020.

    Companies covered include:

    • Activision Blizzard (NASDAQ: ATVI)
    • Electronic Arts (NASDAQ: EA)
    • Take-Two Interactive (NASDAQ: TTWO)
    • Ubisoft (OTC:UBSF.Y)

    The focus is on how these companies performed during the COVID-19 crisis.  There is a look at performance for the first half of the year and an assessment of upcoming potential.

  • PC Game Hardware Executive Summary


    This is a Powerpoint Executive Summary of highlights from recent reports and five-year forecasts on PC Gamer Hardware including:

    Like many DFC briefs this summary is designed as a high-level overview for busy executives who do not want to spend time digging through the data.

  • Streaming Game Services

    Streaming Game Services: Consumer Survey Summary


    This is the summary of a survey of 1,500 consumers on their attitude towards cloud gaming and streaming game services.  The survey was conducted in April 2019 among an international pool of video game consumers.  Report comes with PDF summary and Excel file

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  • The Outlook for Mobile Game Publishers


    This 150 page report consists of major company profiles designed to highlight the current market position of the major players in mobile game publishing.

  • Video Game Market COVID

    Video Game Market and COVID-19


    With the stay-at-home orders video game usage and sales are soaring.  This PowerPoint based report is a look at the state of the video game market in the Spring of 2020.  The focus is on the most recent sales data from the first quarter of 2020.  The report also includes analysis of historic consumer spending data going back to the Great Depression.

    NOTE: Purchase of this report includes a half-hour analyst briefing callVideo Game Market COVID

  • Video Game Market Overview and Forecasts


    This 30-page brief summarizes some of the latest forecasts from DFC Intelligence. It includes the transcript of a
    July 2019 interview with DFC analyst David Cole. The focus is on identifying the key industry trends driving
    the forecast.