{"id":9715,"date":"2013-07-10T18:17:43","date_gmt":"2013-07-11T01:17:43","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?post_type=news&#038;p=9715"},"modified":"2018-06-27T20:19:45","modified_gmt":"2018-06-27T20:19:45","slug":"xbl-real-money-beta-worries","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/xbl-real-money-beta-worries\/","title":{"rendered":"Xbox Live Real Money Beta Worries"},"content":{"rendered":"<div id=\"attachment_9716\" style=\"width: 372px\" class=\"wp-caption alignleft\"><img aria-describedby=\"caption-attachment-9716\" loading=\"lazy\" class=\"size-full wp-image-9716\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2013\/07\/1600-Microsoft-Points-S.jpg\" alt=\"Real money could be more expensive than points on Xbox Live.\" width=\"362\" height=\"400\" \/><p id=\"caption-attachment-9716\" class=\"wp-caption-text\">Real money could be more expensive than points on Xbox Live.<\/p><\/div>\n<p style=\"text-align: justify;\">JULY 10, 2013 \u2022 Microsoft Corp.&#8217;s beta test in the United Kingdom of the new real money transaction system for Xbox Live is raising some consumer alarms. Users in the test are reporting that games converted from Microsoft Points to real money are costing more. \u00a0The point values are being converted into pounds in real time \u00a0however, the conversion ends up costing consumers more for the same points value than was charged previously. For example, a game that used to require 1,600 Microsoft Points now costs \u00a314.99. Previously, purchasing 1,600 points cost the British user \u00a313.20. Banked points already purchased before the beta appear not to be affected by conversion fluctuations, as Microsoft has previously said banked points will be given an amount in local currency that is equal to or greater than the marketplace value.<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>Impact: If it wasn\u2019t for all the other problems the Xbox One is facing this would be of minor concern.\u00a0 However, consumers are leery of Microsoft right now and the message is getting out that they are hiking prices even if that is not the case.\u00a0 The move to real money from Microsoft Points was seen as a positive for consumers.\u00a0 However it may show you need to be careful what you ask for. On balance, real money transactions seem like such a more transparent process than purchasing proprietary virtual tokens. Currency fluctuations, unfortunately, can create headaches for mainstream consumers and merchants alike. European gamers already feel shafted thanks to the pound and euro trading higher than the dollar. So a \u20ac299 or \u00a3299 console purchase translates to $386 and $448 respectively. In all fairness, this is a beta test, and Microsoft has not disclosed under what formula that its points are assigned a value that can be converted into local currencies.\u00a0 What is clear is that this is one more public relations headache to be added on top of the <span style=\"color: #800000;\"><a href=\"http:\/\/www.dfcint.com\/dossier\/microsoft-prices-xbox-one-high\"><span style=\"color: #800000;\">Xbox One DRM and always-on connection issues<\/span><\/a><\/span> that had to be stepped back from post E3. Consumers are a prickly bunch when it comes to perceived value. They like new features and convenience, but they are often averse to change \u2013 especially change that costs them money or adds friction to how they use a trusted product. So while many Xbox Live subscribers have called for a change to real money, doubtless few of them took into account the currency value ramifications. Taken by itself, Microsoft could easily massage subscriber discontent in any number of ways from offering free content, to free access to additional entertainment providers. But added to the growing list of perceived Xbox One missteps, Microsoft is courting a consumer-unfriendly status with mainstream consumers that will cost millions in marketing to correct. Worse, the perception of <span style=\"color: #800000;\"><a href=\"http:\/\/www.dfcint.com\/dossier\/mattick-goes-to-zynga\"><span style=\"color: #800000;\">turmoil within the management ranks<\/span><\/a><\/span> in Redmond only grows.<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>JULY 10, 2013 \u2022 Microsoft Corp.&#8217;s beta test in the United Kingdom of the new real money transaction system for Xbox Live is raising some consumer alarms. Users in the test are reporting that games converted from Microsoft Points to real money are costing more. \u00a0The point values are being converted into pounds in real [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[137,58,78],"tags":[52,256,84,319],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/9715"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=9715"}],"version-history":[{"count":6,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/9715\/revisions"}],"predecessor-version":[{"id":16287,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/9715\/revisions\/16287"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=9715"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=9715"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=9715"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}