{"id":8233,"date":"2011-03-17T13:09:53","date_gmt":"2011-03-17T20:09:53","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?post_type=news&#038;p=8233"},"modified":"2018-07-25T18:15:10","modified_gmt":"2018-07-25T18:15:10","slug":"wbie-licenses-unreal-tech","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/wbie-licenses-unreal-tech\/","title":{"rendered":"WBIE Licenses Epic Unreal Technology"},"content":{"rendered":"<p style=\"text-align: justify;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-10013\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2011\/03\/Unreal-S.jpg\" alt=\"Unreal-S\" width=\"324\" height=\"350\" \/>MARCH 17, 2011 \u2022 Two of Warner Bros. Interactive Entertainment&#8217;s internal game studios, Rocksteady and Netherealm, will exclusively use Epic Unreal engine technology through 2014. The deal also gives Warner Bros. the option of using the Unreal engine in any game it publishes.<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>Impact: Rocksteady\u2019s and Netherealm\u2019s upcoming 2011 releases are Batman: Arkham City and the Mortal Kombat reboot, a 3<sup>rd<\/sup> person action and a fighting game, respectively.\u00a0 The former is typical content to be developed in Unreal, while the latter is not.\u00a0 Unreal\u2019s flexibility and wide acceptance makes it suitable for a broad range of games and has a huge pool of designers, programmers, artists and producers in the industry who are strongly familiar with it.\u00a0 No doubt this influenced WBIE\u2019s decision to create an overall deal with Epic Games to leverage internal talent and save on both technology and development costs.\u00a0 Not content to merely strengthen its large footprint in AAA game development, Epic Games has made available a free version of the engine that requires a one-time $99 fee and a 25% royalty on game sales over $50,000,\u00a0 providing small and independent developers AAA technology without requiring AAA technology budgets.\u00a0 This is likely a move in part to counter the increasing use of the Unity engine, a low cost but highly powerful and versatile 3D game engine.\u00a0 Further, both engines support iOS development.<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>MARCH 17, 2011 \u2022 Two of Warner Bros. Interactive Entertainment&#8217;s internal game studios, Rocksteady and Netherealm, will exclusively use Epic Unreal engine technology through 2014. The deal also gives Warner Bros. the option of using the Unreal engine in any game it publishes. Impact: Rocksteady\u2019s and Netherealm\u2019s upcoming 2011 releases are Batman: Arkham City and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[78,134],"tags":[242,109,451],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/8233"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=8233"}],"version-history":[{"count":8,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/8233\/revisions"}],"predecessor-version":[{"id":16654,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/8233\/revisions\/16654"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=8233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=8233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=8233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}