{"id":8229,"date":"2011-03-17T13:06:24","date_gmt":"2011-03-17T20:06:24","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?post_type=news&#038;p=8229"},"modified":"2018-07-25T18:16:22","modified_gmt":"2018-07-25T18:16:22","slug":"homefront-sales","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/homefront-sales\/","title":{"rendered":"THQ Announces Homefront Sales"},"content":{"rendered":"<p style=\"text-align: justify;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-10009\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2011\/03\/HOMEFRONT-S.jpg\" alt=\"HOMEFRONT-S\" width=\"282\" height=\"400\" \/>MARCH 17, 2011 \u2022 In an earlier era, selling 375,000 units in 24 hours would have been major news for a new PC action franchise. Post Call of Duty, THQ found itself hard-pressed to garner laurels for its new Homefront game. The tally did not include Europe, where the game&#8217;s release was slightly delayed.<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>Impact: Homefront\u2019s development costs are estimated in the $25 to $30 million range with worldwide marketing another $10 to $20 million.\u00a0 All in, the estimates are somewhat typical for AAA console product though they pale in comparison to the total budgets for Activision\u2019s recent Call of Duty games.\u00a0 Homefront reviews have been mixed, citing the short singleplayer campaign that fails to innovate over other shooters (especially Call of Duty) though multiplayer has been generally praised by both critics and gamers.\u00a0 This isn\u2019t entirely surprising coming from THQ\u2019s Kaos Studios \u2013 the original developer of the hugely popular multiplayer Desert Combat modification of Battlefield 1942 \u2013 as the cost of high-end single player shooters in the Call of Duty mold keeps escalating.\u00a0 No doubt this contributed to the Homefront&#8217;s short campaign \u2013 illustrating the immense cost and effort to compete in the high-end shooter market against the likes of Call of Duty and Halo.<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>MARCH 17, 2011 \u2022 In an earlier era, selling 375,000 units in 24 hours would have been major news for a new PC action franchise. Post Call of Duty, THQ found itself hard-pressed to garner laurels for its new Homefront game. The tally did not include Europe, where the game&#8217;s release was slightly delayed. Impact: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[168,78,39],"tags":[85,119],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/8229"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=8229"}],"version-history":[{"count":7,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/8229\/revisions"}],"predecessor-version":[{"id":16656,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/8229\/revisions\/16656"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=8229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=8229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=8229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}