{"id":7820,"date":"2012-01-05T07:42:25","date_gmt":"2012-01-05T15:42:25","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?post_type=news&#038;p=7820"},"modified":"2018-07-16T20:54:32","modified_gmt":"2018-07-16T20:54:32","slug":"japan-game-market-shrinks","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/japan-game-market-shrinks\/","title":{"rendered":"Japan Game Market Shrinks"},"content":{"rendered":"<p style=\"text-align: justify;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-12270\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2012\/01\/Flag-Japan-S.jpg\" alt=\"Flag Japan-S\" width=\"350\" height=\"279\" \/>JAN. 5, 2012 \u2022 According to Japanese publisher Enterbrain, the Japan game market contracted \u00a5459 billion ($5.9 billion), or 8%. The contraction is the fourth such year-on-year drop in a row.\u00a0 Hardware sales, however, grew 2.4% to \u00a5179 billion ($2.3 billion).<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #3366ff;\"><em><span style=\"color: #000080;\">Impact: The traditional Japanese game market has never been a major factor for companies outside Japan.\u00a0 However, online growth is actually making Japan more attractive to outsiders than ever, even as the traditional console business declines.\u00a0 One major issue is the slowdown is hurting the large Japanese development companies that make products that are popular around the world.\u00a0 On the one hand it creates an opportunity for publishers outside Japan to fill the gap on console and portable games.\u00a0 On the other hand, it has a negative impact on investing in new development for major new Japanese based game systems like the PlayStation Vita and Nintendo Wii U.<\/span>\u00a0\u00a0\u00a0\u00a0<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>JAN. 5, 2012 \u2022 According to Japanese publisher Enterbrain, the Japan game market contracted \u00a5459 billion ($5.9 billion), or 8%. The contraction is the fourth such year-on-year drop in a row.\u00a0 Hardware sales, however, grew 2.4% to \u00a5179 billion ($2.3 billion). Impact: The traditional Japanese game market has never been a major factor for companies [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[168,273,78],"tags":[174,48],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/7820"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=7820"}],"version-history":[{"count":9,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/7820\/revisions"}],"predecessor-version":[{"id":16499,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/7820\/revisions\/16499"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=7820"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=7820"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=7820"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}