{"id":3529,"date":"2007-09-16T10:02:22","date_gmt":"2007-09-16T17:02:22","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?post_type=news&#038;p=3529"},"modified":"2014-10-28T20:18:19","modified_gmt":"2014-10-29T03:18:19","slug":"ubisoft-sets-up-in-chendu","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/ubisoft-sets-up-in-chendu\/","title":{"rendered":"Ubisoft Sets Up in Chendu"},"content":{"rendered":"<p><img loading=\"lazy\" class=\"alignleft size-full wp-image-12466\" alt=\"Ubisoft chengdu-L\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2007\/09\/Ubisoft-chengdu-L.jpg\" width=\"290\" height=\"194\" \/>SEPT. 16, 2007 \u2022 Ubisoft opened a new game development studio in Chengdu, Sichuan, which will be headed up by Richard Tsao, formerly a senior producer at Ubisoft\u2019s Shanghai studio \u2013 Ubisoft\u2019s second-largest development team. Ubisoft Chengdu will at first focus on other Ubisoft titles before creating its own online titles for PC, consoles and handhelds. The new studio will start with 10 team members, with plans to grow to 200 developers during the next 12 months.<\/p>\n<p><i><span style=\"color: #3366ff;\" data-mce-mark=\"1\">Impact: Ubisoft has been in China longer than any Western game publisher.\u00a0 They first opened an office in Shanghai in 1996 and it grew to over 250 employees.\u00a0 They helped bring Sony Online Entertainment\u2019s EverQuest MMOG to China and they have localized hundreds of games to China.\u00a0 However, so far this has had little impact on overall corporate revenue.\u00a0 Nevertheless, China is a game-playing nation and as such they may start to become a development powerhouse in terms of delivering products the rest of the world wants to play.<\/span> <\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SEPT. 16, 2007 \u2022 Ubisoft opened a new game development studio in Chengdu, Sichuan, which will be headed up by Richard Tsao, formerly a senior producer at Ubisoft\u2019s Shanghai studio \u2013 Ubisoft\u2019s second-largest development team. Ubisoft Chengdu will at first focus on other Ubisoft titles before creating its own online titles for PC, consoles and [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[],"tags":[],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/3529"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=3529"}],"version-history":[{"count":6,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/3529\/revisions"}],"predecessor-version":[{"id":12468,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/3529\/revisions\/12468"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=3529"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=3529"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=3529"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}