{"id":17073,"date":"2019-05-14T17:02:46","date_gmt":"2019-05-14T17:02:46","guid":{"rendered":"https:\/\/www.dfcint.com\/dossier\/?p=17073"},"modified":"2019-05-14T21:06:33","modified_gmt":"2019-05-14T21:06:33","slug":"spending-on-pc-game-hardware-to-reach-75-billion","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/spending-on-pc-game-hardware-to-reach-75-billion\/","title":{"rendered":"Spending on PC Game Hardware to Reach $70 Billion"},"content":{"rendered":"<p>When most people talk about the video game industry, they look at consumer spending on games.\u00a0 However, this is only a portion of the overall video game ecosystem.\u00a0 There is almost as much spending on the hardware to play video games as there is on the actual games themselves.\u00a0 In the recent DFC Intelligence <a href=\"https:\/\/www.dfcint.com\/product\/pc-game-hardware-market-forecasts\/\">PC Game Hardware Forecast report<\/a>, it is estimated that by 2023 PC game hardware spending will reach $70 billion.<\/p>\n<p>For the past couple of years,\u00a0<a href=\"http:\/\/www.dfcint.com\/\">DFC Intelligence<\/a>\u00a0has tracked gamer spending on PC hardware. This is spending for high-end PCs dedicated mainly to playing games.\u00a0 These PCs often have performance CPUs and GPUs from companies like Intel and Nvidia.\u00a0 In addition, they are likely to have custom case, cooling systems, memory, power supplies, monitors and other accessories.<\/p>\n<p>Estimating the size of this market is admittedly an inexact science.\u00a0 PC systems are utilitarian devices that can be used for many purposes.\u00a0 Games are likely only one of multiple uses for a PC.<\/p>\n<p>To estimate the size, DFC estimates consumer spending on game hardware that is over and above normal spending.\u00a0 For example, if instead of spending $1,000 on a computer, a consumer spends $1,500 to upgrade his system for games that is considered $500 spent on game hardware (not $1,500).<\/p>\n<p>Furthermore, games are a major driver of more regular hardware upgrades.\u00a0 Spending on upgraded cooling systems, for example, is largely driven by the high-performance requirement of games.\u00a0 In recent years this tracking has become somewhat harder with the rise of high-end PCs used for cryptocurrency mining.<\/p>\n<p>Even with the rise of games like Fortnite, the PC game hardware market in 2018 underperformed expectations by about 10%.\u00a0 Much of this was due to adjustments based on calculating spending on cryptocurrency mining.\u00a0 The good news is the fundamentals of the PC game hardware market remain strong.<\/p>\n<p>In 2019, PC game hardware spending is expected to reach $48 billion.\u00a0 This is expected to climb to $70 billion by 2023.\u00a0 DFC Intelligence breaks PC hardware into several segments.\u00a0 The fastest growing category is laptop gaming systems which is expected to grow 137% from 2018 to 2023.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-17074\" src=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/05\/laptop2019.jpg\" alt=\"PC Game hardware Spending\" width=\"493\" height=\"395\" srcset=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/05\/laptop2019.jpg 493w, https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/05\/laptop2019-300x240.jpg 300w\" sizes=\"(max-width: 493px) 100vw, 493px\" \/><\/p>\n<p>The new <a href=\"https:\/\/www.dfcint.com\/product\/pc-game-hardware-market-forecasts\/\">PC Game Hardware Forecast repor<\/a>t is part of a series of reports that look at the PC game market from several perspectives. It is also part of the video game industry segmentation series that sizes the video game market from both a supplier and a consumer demand perspective.<\/p>\n<p>For an initial look at the industry from a supplier perspective, we urge you to check out the segmentation that DFC Intelligence did in conjunction with Venture Beat and Atlas Technology Group. <a href=\"https:\/\/venturebeat.com\/2018\/06\/07\/the-150-billion-video-game-landscape-7-segments-to-watch\/\">It is available for free on the Venture Beat website<\/a>. This segmentation lists the major companies in each industry segment.<\/p>\n<p>From a consumer perspective, the new <a href=\"https:\/\/www.dfcint.com\/product\/video-game-consumer-segmentation-2\/\">Global Video Game Consumer Segmentation report\u00a0<\/a>is part of a series of reports DFC Intelligence is releasing looking at the global game market. Additional reports are focusing on direct comparisons between hard-core, moderate and casual game consumers.<\/p>\n<p><a href=\"https:\/\/www.dfcint.com\/product\/pc-game-hardware-market-forecasts\/\">https:\/\/www.dfcint.com\/product\/pc-game-hardware-market-forecasts\/<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When most people talk about the video game industry, they look at consumer spending on games.\u00a0 However, this is only a portion of the overall video game ecosystem.\u00a0 There is almost as much spending on the hardware to play video games as there is on the actual games themselves.\u00a0 In the recent DFC Intelligence PC [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":17075,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[100,49,147,70],"tags":[85,20,12,48],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/17073"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=17073"}],"version-history":[{"count":4,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/17073\/revisions"}],"predecessor-version":[{"id":17079,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/17073\/revisions\/17079"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media\/17075"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=17073"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=17073"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=17073"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}