{"id":17032,"date":"2019-04-16T03:06:28","date_gmt":"2019-04-16T03:06:28","guid":{"rendered":"https:\/\/www.dfcint.com\/dossier\/?p=17032"},"modified":"2019-04-11T22:14:10","modified_gmt":"2019-04-11T22:14:10","slug":"gamers-are-big-on-netflix-and-spotify-subscription-services","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/gamers-are-big-on-netflix-and-spotify-subscription-services\/","title":{"rendered":"Gamers are Big on Netflix and Spotify Subscription Services"},"content":{"rendered":"<p>To look at the potential for streaming games, <a href=\"https:\/\/www.dfcint.com\/product\/streaming-game-services-consumer-survey-summary\/\">DFC Intelligence commissioned a quick survey of 1,000 gamers<\/a>.\u00a0 We used our panel of younger core gamers from a global pool (not including Asia).\u00a0 Among the many questions, we asked was what general video subscription services gamers currently use.\u00a0 Not surprisingly Netflix came out as a clear leader.\u00a0 Music service Spotify also did very well among this demographic.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-17034\" src=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicescurrentsub.jpg\" alt=\"video subscription services\" width=\"574\" height=\"446\" srcset=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicescurrentsub.jpg 574w, https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicescurrentsub-300x233.jpg 300w\" sizes=\"(max-width: 574px) 100vw, 574px\" \/><\/p>\n<p>When gauging the potential for subscription services an important metric is what services consumers are currently using.\u00a0 This indicates how willing a consumer is to pay for a subscription.\u00a0 Gamers by and large are willing to pay for subscription services.\u00a0 Both Netflix and Spotify came out strong.\u00a0 Spotify is a subscription music service so having 42% with a current subscription or intent to get one was quite strong (13% had canceled their subscription).<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-17035 size-full\" src=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicesintetntosub.jpg\" alt=\"video subscription services\" width=\"574\" height=\"446\" srcset=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicesintetntosub.jpg 574w, https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicesintetntosub-300x233.jpg 300w\" sizes=\"(max-width: 574px) 100vw, 574px\" \/><\/p>\n<p>If you measure satisfaction by the ratio of consumers that have canceled service, Netflix and Spotify come out on top.\u00a0 Of the total of current and canceled subscribers only 19% of Netflix users had canceled and 32% of Spotify.\u00a0 For services like PlayStation Vue and YouTube Premium not only was the subscriber base much lower, but the cancellation rate was over 40%.<\/p>\n<p><a href=\"https:\/\/www.dfcint.com\/dossier\/google-stadia-underwhelms-at-game-developers-conference\/\">As we have mentioned, we have doubts about Google&#8217;s ability to charge a premium for its services<\/a>.\u00a0 The high cancelation rate among YouTube Premium is an example of a data point that gives us pause.\u00a0 <a href=\"https:\/\/www.dfcint.com\/dossier\/google-has-solid-brand-strength-among-international-gamers\/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=google-has-solid-brand-strength-among-international-gamers\">Google has high consumer perception among gamers<\/a>, but much of that we feel is because they offer so many free services.<\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-17033\" src=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicescanceledsubs.jpg\" alt=\"video subscription services\" width=\"574\" height=\"446\" srcset=\"https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicescanceledsubs.jpg 574w, https:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2019\/04\/videoservicescanceledsubs-300x233.jpg 300w\" sizes=\"(max-width: 574px) 100vw, 574px\" \/><\/p>\n<p>We emphasize that our survey was specifically targeted towards an international gamer audience mainly in the 13 to 30-year-old demographic.\u00a0 This means the number of casual and console gamers are not strongly represented.\u00a0 When we do a survey targeted towards a market like the United States the results will be quite different.<\/p>\n<p>DFC conducts regular consumer surveys to take the pulse of the industry.\u00a0 As an important disclaimer, we caution that these surveys should always be taken with a grain of salt.\u00a0 When doing forecasts, the number one source of data will always be actual sales, usage and revenue information.\u00a0 Surveys are just one of many data points used to build analysis.<\/p>\n<p>In this survey, an example of a data point where we advise caution is the number of Spotify subscribers.\u00a0 Spotify offers a free service.\u00a0 Our goal was to ask about paid subscriptions, but many respondents may not have properly understood the question.\u00a0 Thus it becomes a good indication of interest in Spotify, but not necessarily actually paid subscriptions.<\/p>\n<p>In the coming weeks, we will be presenting some more results from our surveys.\u00a0 If you would like more information about these surveys or other DFC Intelligence products, <a href=\"https:\/\/www.dfcint.com\/contact\/\">please fill out this contact form<\/a>.<\/p>\n<p><a href=\"https:\/\/www.dfcint.com\/product\/streaming-game-services-consumer-survey-summary\/\">To see a summary of this survey go here.<\/a><\/p>\n<blockquote class=\"wp-embedded-content\" data-secret=\"EuJmC1VTSV\"><p><a href=\"https:\/\/www.dfcint.com\/dossier\/google-has-solid-brand-strength-among-international-gamers\/\">Google Has Solid Brand Strength Among International Gamers<\/a><\/p><\/blockquote>\n<p><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" src=\"https:\/\/www.dfcint.com\/dossier\/google-has-solid-brand-strength-among-international-gamers\/embed\/#?secret=EuJmC1VTSV\" data-secret=\"EuJmC1VTSV\" width=\"600\" height=\"338\" title=\"&#8220;Google Has Solid Brand Strength Among International Gamers&#8221; &#8212; DFC Dossier\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n<blockquote class=\"wp-embedded-content\" data-secret=\"zhwSbnb698\"><p><a href=\"https:\/\/www.dfcint.com\/dossier\/google-stadia-underwhelms-at-game-developers-conference\/\">Google Stadia Underwhelms at Game Developer\u2019s Conference<\/a><\/p><\/blockquote>\n<p><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" src=\"https:\/\/www.dfcint.com\/dossier\/google-stadia-underwhelms-at-game-developers-conference\/embed\/#?secret=zhwSbnb698\" data-secret=\"zhwSbnb698\" width=\"600\" height=\"338\" title=\"&#8220;Google Stadia Underwhelms at Game Developer\u2019s Conference&#8221; &#8212; DFC Dossier\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>To look at the potential for streaming games, DFC Intelligence commissioned a quick survey of 1,000 gamers.\u00a0 We used our panel of younger core gamers from a global pool (not including Asia).\u00a0 Among the many questions, we asked was what general video subscription services gamers currently use.\u00a0 Not surprisingly Netflix came out as a clear [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":17034,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[49],"tags":[83,256,12],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/17032"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=17032"}],"version-history":[{"count":4,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/17032\/revisions"}],"predecessor-version":[{"id":17040,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/17032\/revisions\/17040"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media\/17034"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=17032"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=17032"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=17032"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}