{"id":15436,"date":"2016-07-11T11:40:51","date_gmt":"2016-07-11T18:40:51","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?p=15436"},"modified":"2018-06-05T18:58:42","modified_gmt":"2018-06-05T18:58:42","slug":"pokemon-go-takes-off","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/pokemon-go-takes-off\/","title":{"rendered":"Pok\u00e9mon GO Takes Off"},"content":{"rendered":"<div id=\"attachment_15438\" style=\"width: 250px\" class=\"wp-caption alignleft\"><img aria-describedby=\"caption-attachment-15438\" loading=\"lazy\" class=\"size-full wp-image-15438\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2016\/07\/PokemonGO-Encounter-S.png\" alt=\"Thanks to AR, Pok\u00e9mon encounters can happen anywhere.\" width=\"240\" height=\"475\" \/><p id=\"caption-attachment-15438\" class=\"wp-caption-text\">Thanks to AR, Pok\u00e9mon encounters can happen anywhere.<\/p><\/div>\n<p style=\"text-align: justify;\">JULY 11, 2016 \u2022 Since its release on July 6, Pok\u00e9mon GO has become a mobile sensation, with some reports saying the smartphone game is near Twitter in the number of daily active users it draws on Android devices. Niantic, Inc., the software company that co-developed Pok\u00e9mon GO with The Pok\u00e9mon Company, reported so many people were playing the game in the days after the title was released in the U.S., Australia and New Zealand that Niantic&#8217;s servers were overloaded and upcoming releases in other markets had to be postponed. Another indicator of Pok\u00e9mon GO&#8217;s popularity is that Nintendo Co. Ltd., which is an investor with Google Inc. in Niantic, and who owns 32% of the Pok\u00e9mon Company, saw its stock experience a two-day rally on the Nikkei exchange that added \u00a5718 billion ($7 billion) in market value on July 11. Pok\u00e9mon GO is an augmented reality (AR) game where people can encounter Pok\u00e9mon creatures in many real-world locations using their smartphones, and can likewise get receive Pok\u00e9 Ball ammunition from Pok\u00e9Stops located at other real-world locations such as retail storefronts or schools. On July 31, Nintendo will release Pok\u00e9mon GO Plus, a $35 wearable wristband that allows players to capture Pok\u00e9mon in the wild without need of their smartphones. The device can later sync with a smartphone later via Bluetooth so players can see what creatures they have captured.<\/p>\n<div id=\"attachment_11627\" style=\"width: 160px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.dfcint.com\/my-account\/\"><img aria-describedby=\"caption-attachment-11627\" loading=\"lazy\" class=\"size-full wp-image-11627\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2014\/04\/01-Burst-Black-and-Blue.jpg\" alt=\"CLICK BRIEF ICON to register to get our latest Complimentary Brief\" width=\"150\" height=\"150\" \/><\/a><p id=\"caption-attachment-11627\" class=\"wp-caption-text\">CLICK BRIEF ICON to register to get our latest Complimentary Brief<\/p><\/div>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>Impact: Pok\u00e9mon GO is definitely not the first AR game. However, it is the first AR title to reach a mass audience and clearly shows the power of familiar IP. Pok\u00e9mon GO was really a Niantic\/Google product but, not surprisingly, it was Nintendo that brought it to the masses. Niantic, as part of Google, launched the AR game Ingress for Android devices way back in 2012. Like most mobile products Ingress was more an idea then a product with a clear path to monetization. Then Nintendo came along.<\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>The idea for Pok\u00e9mon GO was worked out between former Nintendo president Satoru Iwata, Pok\u00e9mon Company CEO Tsunekazu Ishihara, and Tatsuo Nomura who was a senior software engineer on Google Maps. It was originally a 2014 April Fools prank called Pok\u00e9mon Challenge that put the creatures into Google Maps and offered a fictitious Pok\u00e9mon Master job at Google for the first person to capture all 150 Pok\u00e9mon. Based on the positive response, an actual mobile game grew out of Pok\u00e9mon Challenge, with Pok\u00e9mon GO announced in September of 2015 as a partnership between Google startup Niantic and the Pok\u00e9mon Company. A month later, Niantic was spun-off from Google with $30 million in investment from Nintendo, Google and The Pok\u00e9mon Company. Why Niantic? The spin-off&#8217;s 2012 game, Ingress, was a smartphone-based, AR proof of concept where players competed to control actual city landmarks. Pok\u00e9mon GO relies on geographic information from Ingress to place creatures in the real world.<\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>Although Nintendo is not alone in siring Pok\u00e9mon GO, such huge early success for this free-to-play title shows 1) how popular Nintendo game content is and 2) how the quick distribution of the mobile world can drive an instant hit. Most importantly it shows Nintendo has much more going on in the mobile space than just its partnership with DeNA. Miitomo, Nintendo&#8217;s first mobile endeavor with DeNA, definitely did not capture the imagination of consumers anywhere near what Pok\u00e9mon GO is achieving. Nintendo is experimenting, and working with partners to learn what works best as it is enters mobile development.<\/em><\/span><\/p>\n<div id=\"attachment_15444\" style=\"width: 310px\" class=\"wp-caption alignleft\"><img aria-describedby=\"caption-attachment-15444\" loading=\"lazy\" class=\"size-full wp-image-15444\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2016\/07\/Pokemon-Go-Plus-S.png\" alt=\"The Pok\u00e9mon GO Plus.\" width=\"300\" height=\"300\" \/><p id=\"caption-attachment-15444\" class=\"wp-caption-text\">The Pok\u00e9mon GO Plus.<\/p><\/div>\n<p style=\"text-align: justify;\"><em><span style=\"color: #000080;\">Of course, this leads back to those that argue why should Nintendo still be in the proprietary hardware business when they can get their content out to millions overnight via regular mobile devices. The answer is simple: hardware is where the money is made and Nintendo will make far more money from devices then they will from even a big success like Pok\u00e9mon GO. In several recent DFC Intelligence reports, including<\/span> <\/em><a href=\"http:\/\/www.dfcint.com\/wp\/product\/the-business-of-video-games\/\"><em>The Business of Video Games<\/em><\/a><span style=\"color: #000080;\"><em>, it was argued that controlling a proprietary hardware system is the most valuable position in the video game food chain. Nintendo\u2019s first effort to monetize Pok\u00e9mon GO will be through the $35 Pok\u00e9mon GO Plus wearable device. However, that is just the tip of the iceberg. <\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><em><span style=\"color: #000080;\">Mobile devices could be very fertile territory for Nintendo content, much as when the Wii became a huge hit thanks to its movement input controllers. But Pok\u00e9mon GO mainly confirms what DFC was talking about when we said<\/span> <\/em><a href=\"http:\/\/www.dfcint.com\/dossier\/kids-could-be-nintendos-ace-in-2017\/\"><em>Nintendo has major upside potential with kids<\/em><\/a><span style=\"color: #000080;\"><em>. Surprisingly the kids market tends to get ignored as many game companies go after an older audience that tends to be a little more stable in its tastes. Pok\u00e9mon GO shows there is an entire additional audience for just plain fun simple hit driven games&#8230;not just kids, but all kinds of teenagers, moms, etc. who are excited to run around catching Pok\u00e9mon. Marrying the appeal of Pok\u00e9mon IP with the novelty of AR, real-world immersion proves the upside that Nintendo can achieve. The reality is, however, that Nintendo could not have achieved this success without Google or a Google-incubated startup. Yet Nintendo&#8217;s access to Niantic opens up opportunities for other game applications of AR, and it is no stretch of the imagination to see the possibilities behind an AR-DS handheld and from there taking it to a proprietary Nintendo NX device. That is where Nintendo can make real money.<\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em><img loading=\"lazy\" class=\"alignright size-full wp-image-15446\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2016\/07\/Niantic_Labs_logo-S.jpg\" alt=\"Niantic_Labs_logo-S\" width=\"285\" height=\"432\" \/>Lastly, too much should not be ascribed to Nintendo&#8217;s recent $7 billion rise in market value. Yes, it is an indication that DFC is right to call 2017 as Nintendo&#8217;s potential year based on an effort of appealing to kids. But much of this needs to be done through new hardware efforts which will be much more challenging to pull off than a simple free mobile app with widespread appeal. Stories of data hacks, Pok\u00e9mon GO inspired robberies, privacy invasion and many twisted ankles could dent much of Nintendo\u2019s short term value. But the end result could be consumers running to the safety of Nintendo\u2019s proprietary hardware.<\/em><\/span><\/p>\n<p style=\"text-align: justify;\"><em><span style=\"color: #000080;\">Just remember that this week&#8217;s market value boost is small in comparison to 10 years ago when Wiis were flying off the shelves and Nintendo&#8217;s market value leapt from about $20 billion to $80 billion in a few months. Nintendo has opportunities on a growing number of fronts. When Nintendo announced its mobile efforts in March 2015,<\/span> <\/em><a href=\"http:\/\/www.dfcint.com\/dossier\/nintendo-goes-mobile\/\"><em>DFC argued that its mobile initiative should mainly be about growing an IP base that would buy proprietary Nintendo products<\/em><\/a><span style=\"color: #000080;\"><em>. Pok\u00e9mon GO is just one positive step in that direction but there is still a long way to go.<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>JULY 11, 2016 \u2022 Since its release on July 6, Pok\u00e9mon GO has become a mobile sensation, with some reports saying the smartphone game is near Twitter in the number of daily active users it draws on Android devices. Niantic, Inc., the software company that co-developed Pok\u00e9mon GO with The Pok\u00e9mon Company, reported so many [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[40,56],"tags":[389,6,48],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/15436"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=15436"}],"version-history":[{"count":9,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/15436\/revisions"}],"predecessor-version":[{"id":15449,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/15436\/revisions\/15449"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=15436"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=15436"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=15436"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}