{"id":10326,"date":"2011-07-18T12:56:22","date_gmt":"2011-07-18T19:56:22","guid":{"rendered":"http:\/\/www.dfcint.com\/dossier\/?post_type=news&#038;p=10326"},"modified":"2018-07-20T18:34:22","modified_gmt":"2018-07-20T18:34:22","slug":"android-sub-service","status":"publish","type":"post","link":"https:\/\/www.dfcint.com\/dossier\/android-sub-service\/","title":{"rendered":"GameTanium Android Subscription Service launched"},"content":{"rendered":"<p style=\"text-align: justify;\"><img loading=\"lazy\" class=\"alignleft size-full wp-image-10327\" src=\"http:\/\/www.dfcint.com\/dossier\/wp-content\/uploads\/2013\/08\/gametanium-S.jpg\" alt=\"gametanium-S\" width=\"240\" height=\"400\" \/>JULY 18, 2011 \u2022\u00a0Broadband distribution firm Exent Technologies launched GameTanium, a $4.99 Android subscription service that gives Android mobile users an all-you-can-eat selection of 75 titles to play. The service is seen as a method for mobile carriers to wrest more revenue from gameplay on mobile phones, which is often transacted through non-carrier app stores.<\/p>\n<p style=\"text-align: justify;\"><span style=\"color: #000080;\"><em>Impact: Putting aside for a moment the urge of content creators to cut out companies like Apple skimming off 30% of each App Store sale, there is a larger question about how gamers consume their entertainment. App Stores are a platform convenience that caters to impulse purchasers. A subscription service caters to consumers who have already made a decision that they intend to play a certain number of games a month. So far mobile gaming has fallen mostly into the impulse category. But if mobile platforms are the future of gaming, then subscription plans will be viable. We&#8217;re simply not sure that threshold has been crossed yet.<\/em><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>JULY 18, 2011 \u2022\u00a0Broadband distribution firm Exent Technologies launched GameTanium, a $4.99 Android subscription service that gives Android mobile users an all-you-can-eat selection of 75 titles to play. The service is seen as a method for mobile carriers to wrest more revenue from gameplay on mobile phones, which is often transacted through non-carrier app stores. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[137,40,78],"tags":[265,389,256],"_links":{"self":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/10326"}],"collection":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/comments?post=10326"}],"version-history":[{"count":6,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/10326\/revisions"}],"predecessor-version":[{"id":16591,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/posts\/10326\/revisions\/16591"}],"wp:attachment":[{"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/media?parent=10326"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/categories?post=10326"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.dfcint.com\/dossier\/wp-json\/wp\/v2\/tags?post=10326"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}